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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-26-2012, 11:37 PM
stendec stendec is offline
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My cpu usage was higher to begin with too but just sitting a tad closer to the camera (I usually sit quite far from my monitor anyway) and getting good even lighting cuts down it's workload dramatically.
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Old 04-11-2012, 09:34 PM
AKA_Tenn AKA_Tenn is offline
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I have trackIR 5, its awesome, it takes just about as long to get used to rudder pedals, so its pretty simple to use...

the main thing is getting the rotation speeds right, since you want to be able to look forwards with ease so you can aim properly, you need really slow rotation speed when you're looking forwards, and the more you look behind you the faster you'll want make the rotation speeds, that way its not such a pain in the neck to keep your head still when ur trying to aim, but you don't need to turn your head too much to look behind you...

if you're getting lots of jitter, maybe its just you're head moving since you're not used to having to hold it so perfectly still, or... there's a high percision mode that turns up the filtering, but it puts a slight delay on the movement, but sometimes it's worth it cause it means you don't have to keep your head quite as still.

and yea just don't point a light directly at the trackIR camera... obviously.. since its an optical head tracking system...

Last edited by AKA_Tenn; 04-11-2012 at 09:38 PM.
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Old 04-11-2012, 09:41 PM
Dano Dano is offline
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Quote:
Originally Posted by AKA_Tenn View Post
the main thing is getting the rotation speeds right, since you want to be able to look forwards with ease so you can aim properly, you need really slow rotation speed when you're looking forwards, and the more you look behind you the faster you'll want make the rotation speeds, that way its not such a pain in the neck to keep your head still when ur trying to aim, but you don't need to turn your head too much to look behind you...
Disagree!!! The main thing is trying it all ways until you find the way it works for you, a nice linear response is how I like mine, I cannot stand having it track at different speeds depending on where I am looking, it makes me feel ill.
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Old 04-11-2012, 09:44 PM
AKA_Tenn AKA_Tenn is offline
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Originally Posted by Dano View Post
Disagree!!! The main thing is trying it all ways until you find the way it works for you, a nice linear response is how I like mine, I cannot stand having it track at different speeds depending on where I am looking, it makes me feel ill.
then i suppose you just use deadzones to look forwards.
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Old 04-11-2012, 09:46 PM
Dano Dano is offline
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Originally Posted by AKA_Tenn View Post
then i suppose you just use deadzones to look forwards.
Nope, I just control my head.
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Old 04-11-2012, 09:51 PM
mxmadman mxmadman is offline
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You can't argue against doing whatever makes you the most comfortable, but to any brand new user I would advise toughing it out on default settings until you've reached that unconcious competence state.

Making changes too early could lead to someone being less comfortable than what is optimal without ever knowing, and then developing habits to compensate which make it even less comfortable.
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Old 04-11-2012, 09:53 PM
d.burnette d.burnette is offline
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I have to add to the sentiment already expressed on how great Track IR is!
I started with Track IR3, then moved up to Track IR 4 Pro, and just recently ordered the newer Track IR5 - in fact have not even hooked it up yet.
You can use the clip on the headset, or the reflectors on the visor of a ball cap. Myself I prefer the hat clip, as I don't wear a headset.

Get use to it, then in the software you can tweak to your heart's content to get it where you like it, regarding response curves, dead zones, etc. The included profiles are not bad to get started with.

I will also add, it is important - to me at least, to have two Track IR functions assigned to easy to reach buttons on my joystick, these are the Track IR pause key, and the Re-Center key. I use both of these fairly routinely and find having them on buttons on my stick to be very easy to do - becomes almost second nature.
Also please note the default hotkeys for these two functions, can be re-mapped to whatever you like.

Get used to it, tweak it a little, and enjoy! I could not fly without it.
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Old 04-11-2012, 09:55 PM
AKA_Tenn AKA_Tenn is offline
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Quote:
Originally Posted by Dano View Post
Nope, I just control my head.
how? do you have a center/off button or something for when ur aiming? unless ur an owl?
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Old 04-11-2012, 10:53 PM
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furbs furbs is offline
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Quote:
Originally Posted by AKA_Tenn View Post
then i suppose you just use deadzones to look forwards.
Yes, i use a small dead zone to shoot.
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Old 04-11-2012, 09:12 PM
smink1701 smink1701 is offline
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I have or at least I did, I've got a light source just behind the top of my head which causes what I can only describe as micro stutters when I turned my head. A cheap desk lamp with a very low wattage bulb cured that problem very quickly.
Yeah...that's what I'm talking about. Stutters when a light behind me is competing with the sensor on my cap.
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