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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-09-2012, 12:15 PM
=FI=Scott =FI=Scott is offline
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Thanks for the update blacksix, a couple of questions if i may,

Recently you stated that the patch was going to be released but a last minute glitch with decals prevented this happening, previously to this news there was another last minute problem although I cant for the life of me remember what it was, now we have another last minute issue with the particles. Are we to assume that the first last minute patch killer was fixed but it then affected the decals which when fixed affected the particles?
Asked 'while you were away' Answer- nothing....

Unless you have a ban fetish Tree, perhaps watching this play out is a better option. Otherwise perhaps Helgas House of Pain would suit better ?
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Old 04-09-2012, 12:59 PM
Insuber Insuber is offline
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Welcome back Tree!

Iirc the present landscape colors have been washed out (de-saturated) in one of the patches, together with the cockpits.
As far as the hedgerows ... yesterday I've flown low level between Biggin Hill and Dungeness, and the landscape wasn't so bad.

Cheers!
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Old 04-09-2012, 01:12 PM
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furbs furbs is offline
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Where are the pics Insuber!!??
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Old 04-09-2012, 01:42 PM
Insuber Insuber is offline
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Where are the pics Insuber!!??
What pics mate?
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Old 04-09-2012, 02:01 PM
Luftwaffepilot Luftwaffepilot is offline
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Tree, the strangest thing is that the particles are a "last- minute" issue.
Either they haven't even tested the game once or they are just talking bs, cause the particles have been an, if not THE issue from day 1!
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Old 04-09-2012, 02:07 PM
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Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.

Last edited by Tree_UK; 04-09-2012 at 02:14 PM.
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Old 04-09-2012, 02:15 PM
Flanker35M Flanker35M is offline
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S!

I remember shooting down Oleg's P39 in my Bf109 during IL-2 beta. He flew well and was great to see other devs there too. He got first hand feedback so to say. I wish Luthier and Co would arrange for example "Catch the Dev" events or something, like World Of Tanks has. Would bring the community more together I think?
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Old 04-09-2012, 02:27 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by Tree_UK View Post
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.
Good point.

Haven't seen any of the devs in the ATAG Server that I know of but that may be a language issue. To be fair, we get many players showing up at all hours (and logged in our STATS page) that I don't know who they are and may well be members of the dev team evaluating their progress. It's also likely they could be going to the Repka Server for better pings and the language thing.
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Old 04-09-2012, 04:36 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by Tree_UK View Post
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.
If you were a CloD developer at this point, would you use a recognizable name when playing online?

Or maybe better put this way:

If you had a cage of starving lions, would you dress in a three piece bacon suit and wander in?
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Old 04-09-2012, 06:49 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Tree_UK View Post
Yes i was actually wondering if anybody as ever seen any of the Dev team actually playing this game (on line that is). It doesn't say a great deal for the product if none of the creators actually play. I'm sure if Luthier flew on line even just once he would have a far greater understanding of what our issues and concerns are.
There is no chance they aren't doing plenty of flight testing online while at work on their own servers (and probably the Repka servers), and are more than well aware of the issues. They've also probably built and tested the performance of a number of revisions of the graphic engine, and will continue to do so until they feel its ready to release.

The particle issue appears to be the last stumbling block for the performance patch. Of course this could be all bullcrap, but what purpose would it serve, they've already sold the majority of the copies of COD there going to sell until its fixed, and the majority of us won't buy the Sequel unless we see and hear positive things from those who have bought it.

The product will have to sell itself this time, passed performance is no longer a positive, that sells sight unseen. Even if there are still issues with the Sequel there maybe enough sales in Russia to keep the development solvent long enough to fix them. Personally I think they will have the performance issues fixed, and probably another patch with some fixes for the AI, Commands, and FM etc either before or in conjunction with the Sequels release. I really don't see the the release of the sequel for quite sometime, which should give them plenty of time for another patch, after the performance patch. They would probably want to community beta test fixes for the AI etc before releasing the sequel anyway.
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