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| XIII Century: Death or Glory Real-time strategy game covering major battles of the 13th Century. Lead the English, the French, the Mongols, the Germans or Kievan Rus' (Russians) to victory! |
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#1
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Sure the exceptions to rule exist. But in general resist to a cavalry charge with swordmen isn't a very good idea I saw. Too many losses. Better attack when the cavalry is fixed or in coordination with other cavalry.
The pike of not-western are better (like many others units type). but they are also high-priced |
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#2
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Quote:
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#3
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I saw this possibility, which use the enemy self control: i launch a cavalry unit (better no irregular, sergeants if possible but also mounted archers) in a frontal or lateral attack. At last moment i turn back the unit (one or more time this movement). This movement can stimulate the enemy with high self control to leave the formation to try to attack; with the AI is more easy, but also vs human, this cause problems to maintain a coherent line when many units start to attack. If your army is not far, you can a rapid attack when the adversary try to reorganize his line.
It is better change the cavalry unit used for this work, because the fatigue grow rapidly, and it is necessary make attention to enemy shooters. |
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#4
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Enemy shooters, yes it is a serious problem
Horse archers can become a large problem for any player. But also they are not omnipotent. |
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#5
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True, the important thing it is not run back them with the cavalry, block the flanks against obstacles and cover the army with the foot archers.
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#6
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When a enemy units start to wavering (white flag pulsing), attack or simulate a charge before they return to normal; this can permit to cause the collapse of unit before the contact.
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#7
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Yep !
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