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Pilot's Lounge Members meetup

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  #1  
Old 04-06-2012, 11:19 AM
5./JG27.Farber 5./JG27.Farber is offline
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This is very interesting. I wonder if this could be used to enhance a multiplayer campaign. How accurate would the data the commander from one side sees be? Would there be a fog of war? Also would the battle area grid be shown in the commander GUI?
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Old 04-06-2012, 01:46 PM
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mazex mazex is offline
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Originally Posted by 5./JG27.Farber View Post
This is very interesting. I wonder if this could be used to enhance a multiplayer campaign.
Thats the thought

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How accurate would the data the commander from one side sees be?
The problem is that I have not done any server side scripting in CloD so I'm only guessing... From what I understand you have access to a collection of all aircraft in the C# script. The though is that the server side script then saves them every second or so to a Redis key/value storage (very fast). Then the ACF Server component exposes methods that the AFC client reads from via the Redis structures...

So the answer is that the AFC game should have updated positions of all planes every second if that does not load the server too much. Then AFC can depending on the Radar coverage, ground WAF:s in watch towers etc decide what to show to the commander! So it's up to AFC to do the fog of war which is a very important success factor for the game...

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lso would the battle area grid be shown in the commander GUI?
Should be no problem...
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Old 04-06-2012, 01:51 PM
5./JG27.Farber 5./JG27.Farber is offline
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Wow sounds great. 5./JG27 would be pleased to help you with this if you need it, we have a dedi server and missions etc... How far away do you think you are from releasing something stable?

We are planning a 7 part multisquad campaign after the "grail patch" much of it is done. However we are really unsure how to coordinate each team (red/blue). Something like this could solve this problem. It sounds great.
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Old 04-06-2012, 03:22 PM
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Wow sounds great. 5./JG27 would be pleased to help you with this if you need it, we have a dedi server and missions etc... How far away do you think you are from releasing something stable?
Unfortunately I think that it's a long path to a stable version... I work full time as a development manager with a team about the same size as Maddox games and have two kids etc at home so it's not that much time over This is more to get to program some stuff myself and not only manage others doing fun programming

So - as it is now I just have the map with some 3D objects to move around. Now I have stepped back and focus on getting the design ready "on the drawing table", and I will not start developing until all the think work is ready - then I will plan some sprints of work that gradually will get me somewhere... But I also have to become acquainted with Unity 3D while thinking so I can have a proof of concept that it can do all I want it to do - and that part seems positive, it's very easy to work with!
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Old 04-06-2012, 03:29 PM
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Another interesting thought is that if the server side AFC component is flexible enough there could be multiple commanders for each side. One for each sector, one only responsible for naval units etc. It would really be no problem if many AFC clients connect to the same server session if one is the master that splits the responsibility at startup. I someone logs out it would be nice to be able to let another commander join an in progress game... To be able to have an "ongoing war server" that is naturally a must...
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