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  #1  
Old 04-06-2012, 09:13 AM
salmo salmo is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
the problem it the task of the airgroup. If the airgroup task is RETURN, the aircrafts often circle around their destination airfield, till running out of fuel. The task will become RETURN if a Aircraft is damaged or low on fuel. There is no way to change the RETURN-State into LANDING, so you must take care that all Aircrafts get Home before they 'decide' to do it automatically.

Here you will find a script example
http://forum.1cpublishing.eu/showpos...29&postcount=3
take a look on OnTickGame, i send the Airgroup home at a Fuellevel at 150 (Bf109 has a value of 300 on 100% Fuel so it's the half).

Lets hope this behavior is fixed in one of the next patches
After more testing, if this is indeed the case, then we probably need to report it as a bug becuase damaged or out of fuel aircraft should not just 'RETURN', they should RETURN - then LAND at their HB, or attempt to land at nearest friendly airfield if they can't make their HB.
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Old 04-06-2012, 09:37 AM
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Osprey Osprey is offline
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Indeed, please raise it. And also, if they are the leader then another member of the flight continue the mission. Presently they follow the leader even when he is massively damaged.

But, they are working on AI, perhaps better to see what is produced?
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Old 04-06-2012, 09:56 AM
FG28_Kodiak FG28_Kodiak is offline
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Yep, i waiting for the next patch, if the problem still exist i make a bug track.
I made test with script defined Waypoints and without, in both cases the error occur if one of the planes was damaged or running out of fuel. The plane did not land and circled around the airfield until fuel was empty. May be only my game is affected
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Old 04-06-2012, 09:58 AM
41Sqn_Banks 41Sqn_Banks is offline
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AI is really a mess. I'm not talking about air combat stuff but take-off, landing and player interaction is really a mess.
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Old 04-06-2012, 10:06 AM
FG28_Kodiak FG28_Kodiak is offline
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Da rennst du bei mir offene Türen ein.
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Old 04-06-2012, 10:18 AM
5./JG27.Farber 5./JG27.Farber is offline
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It seems the AI try to keep within a percentile of the speed at the waypoint. So the 2nd to last waypoint must be near the airfield and the last waypoint, the speed must be 0. (the speed will snap to 180) Altitude I did not set on the landing waypoint so it doesnt seem to matter. I wonder if the AI try to be in a certain perctile of the Altitude also.

I tried this with 9 He111 at two different bases in the FMB. Would be good to try on dedi server.

Last edited by 5./JG27.Farber; 04-06-2012 at 11:00 AM.
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Old 04-06-2012, 10:38 AM
salmo salmo is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
<snip>... Altitude I did not set on the landing waypoint so it doesnt seem to matter. I wonder if the AI try to be in a certain perctile of the Altitude also....<snip>
I thought altitude on final (landing) waypoint set the alt the plane entered the airfield circuit? The higher the alt the more circles before landing? I keep mine to a standard about 300m.

I agree with other comments about waiting for patch until we can lodge any AI bug reports. As soon as the patch comes out I'm sure we'll all be wanting to stress test the Ai logic.
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Last edited by salmo; 04-06-2012 at 10:41 AM.
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