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  #1  
Old 04-06-2012, 05:11 AM
hc_wolf hc_wolf is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
By my tests this works not very often, unfortunately. If the Task is RETURN all waypoints except the last are ignored, so the problem still exist. But i will make more tests, may be you find the holy grail of waypoint handling
Never fails for me.
Set normal fly waypoint then
Set waypoint landing not to far from runnway.
Set altitude between 0 and 300
Set speed to 0 but it will default back to 169

They hit the landing waypoint and the first peels off to half circle and land, the others fly on a little circle behind first and all follow in.

I get no fly rounds like kodiak says. I did get that in scripting a while ago and fixed it.
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Old 04-06-2012, 07:20 AM
FG28_Kodiak FG28_Kodiak is offline
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If the task is RETURN? The Task get in RETURN state if the AI gets out of fuel or is damaged and automatically return to base. If this not the case (the task is LANDING) all work fine for me, also. So i will make more tests
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Old 04-06-2012, 07:36 AM
hc_wolf hc_wolf is offline
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You thought about a passthrough near airfield or along returnpath to switch to landing

Just an idea

Or have the passthrough around the base 2000m so when AI return to the area threre is a time trigger to switch them to land also
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Last edited by hc_wolf; 04-06-2012 at 07:38 AM.
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Old 04-06-2012, 08:09 AM
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Osprey Osprey is offline
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Now you guys are making me check my maps again to check if they do land because I just sent the AI in the direction of the base as a normal and then did a normal landing, just like 1946, and no problem.
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