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#1
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Quote:
Set normal fly waypoint then Set waypoint landing not to far from runnway. Set altitude between 0 and 300 Set speed to 0 but it will default back to 169 They hit the landing waypoint and the first peels off to half circle and land, the others fly on a little circle behind first and all follow in. I get no fly rounds like kodiak says. I did get that in scripting a while ago and fixed it.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
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#2
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If the task is RETURN? The Task get in RETURN state if the AI gets out of fuel or is damaged and automatically return to base. If this not the case (the task is LANDING) all work fine for me, also. So i will make more tests
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#3
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You thought about a passthrough near airfield or along returnpath to switch to landing
Just an idea Or have the passthrough around the base 2000m so when AI return to the area threre is a time trigger to switch them to land also
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 04-06-2012 at 07:38 AM. |
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#4
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Now you guys are making me check my maps again to check if they do land because I just sent the AI in the direction of the base as a normal and then did a normal landing, just like 1946, and no problem.
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