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#1
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here is another engine for you Maze it Use's the ogre3d render http://www.neoaxis.com/
http://www.ogre3d.org/ huh? maze did you delete your post?
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#2
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Quote:
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#3
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Just found this thread. Actually I'm a little shocked that CloD is coded in C#.
![]() I wouldn't want to give so much control out of my hands, when I'm aiming for max performance. C++ is a good compromise, if you want execution speed, manageability of code and development progress. Are C++ developers so expensive these days? Looks like our investment in hardware only buys us cheaper and slower implementations. |
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#4
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Yes, but these implementations are faster to code, debug and maintain. This is supposed to allows us to get way more complex and reliable software in shorter time.
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#5
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Quote:
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#6
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Great evil lurks behind a word "supposed"
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#7
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I don't think C# is the main problem. It all looks like the developer has hard time managing the project. The inability to give us even an estimate of patch release dates and content is showing a serious lack of control over the life cycle of CloD. I assume they are doing their best to deliver what they can. Trouble is they probably don't have a real plan and are learning what project management really is on the fly.
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