Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-03-2012, 06:39 PM
priller26 priller26 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 266
Default

I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.
Reply With Quote
  #2  
Old 04-03-2012, 06:59 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by priller26 View Post
I know the particle effects are an issue.can anyone explain why they are so difficult, or I should say, so difficult in this game? Obviously all games use them, and most seem to have very little problem handling them fine.

I would assume its more in the coding of the graphics engine than the actual graphics themselves, I believe they said when we get the beta patch that the game wouldnt look different (which it really doesnt need to) but it would perform better.
Reply With Quote
  #3  
Old 04-03-2012, 07:01 PM
priller26 priller26 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 266
Default

Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
Reply With Quote
  #4  
Old 04-03-2012, 07:04 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by priller26 View Post
Thanks, all in all, its the particle effects that really slow things down for me, and happy to hear they are being addressed.
Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.
Reply With Quote
  #5  
Old 04-03-2012, 07:09 PM
priller26 priller26 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 266
Default

Quote:
Originally Posted by addman View Post
Same here, I think it's the same for even the high-end rigs, the code is poorly written/optimized so it doesn't matter how much brute force you throw at it, it will still perform poorly in some regards. Hopefully they'll solve it sooner rather then later.

My PC is pretty high end (4.0 cpu and 3 gig nvidia 580) and the particle effects kick down fps to 12 or so, sometimes less, so I agree completely, no matter what your card/pc, they just dont work at the moment, but they obviously are aware of this, just hope a fix is not too far off it this is the last big issue... . a matter of weeks, and not months dragging into the summer..but..all is possible.

Last edited by priller26; 04-03-2012 at 07:11 PM.
Reply With Quote
  #6  
Old 04-04-2012, 08:20 AM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by priller26 View Post
My PC is pretty high end (4.0 cpu and 3 gig nvidia 580) and the particle effects kick down fps to 12 or so, sometimes less, so I agree completely, no matter what your card/pc, they just dont work at the moment, but they obviously are aware of this, just hope a fix is not too far off it this is the last big issue... . a matter of weeks, and not months dragging into the summer..but..all is possible.
From a non-coder...

would it be possible to have this selectable as in some kind of old fashioned effect that doesn't hammer the fps ('particle effect OFF') and the new super particle effect ('particle effect ON'). Could this be a solution? We didn't have this problem in IL-2 '46.

I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
  #7  
Old 04-04-2012, 10:09 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Particles, sounds like it is in the realm of physx... if not, it probably should be?
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
  #8  
Old 04-04-2012, 10:13 AM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

Quote:
Originally Posted by klem View Post
I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game.
Don't you have the more or less heavy stutters, when a formation of planes starts and raises dust or even a single plane?
These are particle effects as well, am I right?
Kinda serious situation to have stutters during takeoff, especially if you takeoff directly behind a starting squadmate...
Reply With Quote
  #9  
Old 04-04-2012, 11:22 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Quote:
Originally Posted by klem View Post
From a non-coder...

We didn't have this problem in IL-2 '46.
In modded versions of '46, where particle effects are used with great abandon it is indeed a problem. I had to turn off the new smoke, fire and cloud effects in HSFX otherwise several of my more active missions became unplayable.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #10  
Old 04-04-2012, 01:07 PM
Robert's Avatar
Robert Robert is offline
Approved Member
 
Join Date: Oct 2007
Posts: 717
Default

Quote:
Originally Posted by klem View Post
From a non-coder...

would it be possible to have this selectable as in some kind of old fashioned effect that doesn't hammer the fps ('particle effect OFF') and the new super particle effect ('particle effect ON'). Could this be a solution? We didn't have this problem in IL-2 '46.

I don't suffer from the problem (perhaps I've never seen a concentrated effect) but it might let more people into the game.
I may be wrong, but I thought I remember the particle effect for FB/IL2 being a problem when it was first implimented back in 2004ish. Either the release of the patch or the release of the effect was delayed because of issues. I do remember folks ooooohing and ahhhhing when the video of take off dust trailing behind planes was shown.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:07 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.