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#1
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And if the mesh is a bit animated better, I mean that it is not a huge task because you dont need rely on textures displacement correction techniques It could be a fast way to obtain a good detail and release it prior to the final approach, that its Tessellate + Bump-mapping + texture displacement, explained here : http://www.nvidia.com/object/tessellation.html Last edited by Buchon; 04-04-2012 at 06:00 PM. |
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#2
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Forget say ...
Yeah, Ptex is not an AMD tech, it simply rely in the hardware compute capabilities of the card to do it, mean Nvidia and AMD cappable tech, while the Nvidia tech for texture correction rely on Physx software and Cuda cores. |
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#3
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Give a better read to the page linked in your post. Ptex can be done with OGL 3 end D3D 10 |
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#4
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So the top work is Tessellation + Displacement + Displacement Correction (Ptex) But talking about water I think that you can drop the Displacement Correction, there no panel lines there |
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