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#1
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"The release mechanisms will be properly modelled in BoB (this has already been announced).
I've actually seen photos of He-111s carrying a single (asymmetric) 1600kg bomb into combat". Any idea where this was announced ? Regards |
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#2
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Good question. I'm pretty sure that this one comes from the interviews (as opposed to forums).
Try: http://www.simhq.com/_air8/air_265a.html If that doesn't work try: http://www.simhq.com/_air6/air_223a.html , http://www.simhq.com/_air6/air_220a.html , http://www.simhq.com/_air10/air_310a.html |
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#3
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It is difficult flying C.E.M. when the stick is in the way full cockpits. It's even more difficult flying C.E.M. in the HUD.
The Slip and Ball is best tool for targeting enemy, and RPM gauge is necessary for C.E.M. management of the prop settings for sure. The LA-7 both the Slip and Ball and RPM gauge is obstructed by the stick that does absolutely nothing. Sure I realize after you become accustomed to the sounds of the aircraft you can pretty well guess about the C.E.M, but you sure can't guess about the SLip and Ball, because there is not way we can sense the YAW that takes us off the target. ----------------------------------------- I haven't checked out the BOB SOW planes to see if instruments will be obstructed by the stick. What do we need the stick for? Do we need pilot legs, sticks or sticks with hands on them... NO! I think these things should be considered |
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#4
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Quote:
Hands on joysticks are better than floating sticks with invisible hands and the latter is better than none. Next you will be saying no rudder pedals... For that matter why have a cockpit at all? Just easy to see instruments!!!! If that is what you want it is already modelled. Some of us however like realistically modelled cockpits even with viewing restrictions. |
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#5
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Quote:
Quote:
Straight up, why do we need a wiggling stick that serves no purpose. I could care less if we have moveable pedals in the cockpit either, but they don't obstruct the view of the panel. Face it, all I have to do is know what my feet are doing to know where the pedals area... then the joystick is right in front of me as well. I'd rather Oleg took the time to improve some things that make a difference rather than screwing around with a worthless cockpit stick. -------------------------------------------------------------- I've spent most of the day trying to get a handle on CEM for flying the LA-7 Online. It was a complete lesson in futility. I doubt most aircraft are as screwed with the stick blocking necessary gauges as LA-7. The LA-7 not being a very popular aircraft maybe why more complaints haven't been made. THe LA-7 if flown with CEM does let the player get higher performance than flying the AutoCEM. In fact, I think it might be considered necessary in some combat. I guess the answer to this is - just outmanuever your opponent. Now it's fixed. LOL Last edited by nearmiss; 04-26-2008 at 03:30 AM. |
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#6
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>What do we need the stick for?<
It's a nice touch in terms of eye candy but it hinders more than it helps. 6DOF TIR will help me but what about everyone else? Easy solution here is to make the 'stick visible' an option for the payer in setup. I assume someone has already asked for compasses we can actually read? (Sorry I didn't trawl all 88 pages).
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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Hello, I have a question regarding BoB.
How will navigation be modeled ? Currently (in Il2), we have either a super-precise GPS system or nothing at all on the mini-map. The "nothing" part is the most realistic, for sure, but it's too much of a hassle for most players to do their own visual and dead-reckoning navigation. How about and intermediate system, in which ownplane's position would be signalled on the map by a circle of uncertainty of variable diameter. For example, flying straight and in view of landmarks would give a fairly small circle, while flying erratically (or fighting) above clouds or the sea would produce a greater circle of uncertainty inside which your plane actually is. Of course, if you then fly in view of a landmark (or have RF navigation systems onboard) the circle will then reduce. |
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#8
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#9
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Will flight modeling in SOW take into account real life aircraft limitations… Currently playing in IL2 ADW I am tired of dog fighting I-16’s at 8000m plus, a totally unrealistic application for an open cockpit plane with no oxygen. The pilot should literally freeze to death at least or suffer some negative effects preventing him staying so high.
It seems the IL2 engine models theoretical more than practical flight applications. I hope SOW rectifies this trend and brings aspects such as cockpit condition and oxygen supply into play. |
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#10
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Thanks...
Lets just say I disagree with the removal of the joystck, that does not mean I do not agree that an option should be allowed to remove it. My own solution would be to allow non-trackir users the option to tilt their heads and adjust their head position to their liking making instruments they consider important visible without disturbing the eye-candy. or the immersion. Yes we all have joysticks and that stick plonked in the middle only emulates what we are doing already. But once you start deciding what should or should not be in a cockpit you start losing immersion and heading towards an arcade sim. The off-set gunsights in the 109 and the 190 are a classic example of sticking to realism. I may still push Shift F1 to remove the offset but I apprecieate the detail. But yes an option to remove the joystick is not unreasonable |
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