![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
You can counter the enemies low but make sure that you have friends flying higher. The difficult is to find a team that want to take different roles and fly that way:
examples: you can do a low CAP since you have other guys flying high. I doubt that high enemies ll dive knowing that there are enemies higher too. If they dive to attack they ll become nice targets too. You only have to join some guys with enough tactical discipline and put the things in practice. Invite some friends and make a plan: while i and 2 go to low CAP, another 4 go to a high CAP over the area etc. The enemy ll think to times before dive and give their altitude advantage. The problem is to find some to fly this way. |
|
#2
|
||||
|
||||
|
Quote:
So yes, this kind of organization is what we need. I will keep trying. Like I said many times. These are mostly just vent posts. Back to business as normal.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
|
#3
|
|||
|
|||
|
Quote:
Cheers! |
|
#4
|
||||
|
||||
|
Quote:
|
|
#5
|
|||
|
|||
|
Quote:
And it took the Mc.202 to partially recover the technical disadvantage, while the excellent G.55 Centauro and Mc.205 Veltro arrived too late and in too low quantities. But again, the G.50 cries for an FM update! |
|
#6
|
|||
|
|||
|
Hi guys, my experience in Clod is limited in flying (since the release) mostly Spit Ia; this cause I wanted to be extremely confident in this mount (at least in one mount) and trained at CEM usage and the general complexity of Clod. I'm educated to combat tacticts since I'm flight simmer since 20 years, this not makes me an ace, I'm well prone to disregard the tactics and I do! My background not prevent me to fall victim of my mistakes (it appens often
I find the Spit Ia well underpowered below 4500ft in terms of acceleration, I usually set the prop pitch in 75-65% range to maintain the combat survivability speed of 200-210Mph. For experience I dont excede a continuative Rpm=2650 and boost pressure=5Lbs, this assure me the engine life for the entire mission. The best climb rate is similar to the official supermarine references, at 160Mph I maintain 1800-2000ft/min. At medium altitudes (10000-14000ft) I reach the combat cruise speed of 230-240 Mph with above parameters and plane neutrally trimmed (is essential). What appens every time in multiplayer is as follow: let's say 14000ft leveled, 220 Mph, 109 at my 10' 2-3miles 1000ft higher, I close on his 8' unseen. When I attempt a 40° turn in his direction and a 5-10° climb my speed drops to 180-190. If I force a bit these maneuvers speed drops to 130-110. When the 109 is aware of me evades transitioning from a leveled flight at combat/normal cruise speed and outclimbs me easily by 1000ft or more. It turns to be an excelent energy conserver even at high altitude (the yo-yos well described before). At lower altitudes if catched by a 109, if I menage to keep a certain separation, I'm able to evade forcing him in a gentle and large climb-turn; in the turn his inner squared wing stalls before than elliptical mine. The roll rate diffrences beetwin 109 and spit is needless to talk about. In Split-s, if u have the right separation and u are the chaser, u can compensate his higher roll rate and u can predict his egress. In steep dive the Spit gains speed better then 109 and u can close on it. Obviously the higer roll rate is better taken in advantage by AI pilot. In this regard I would something about AI-roll rate. Last night on ATAG I closed on a G50, what a kind of arabesque it was able to draw in the sky! 3 minutes of rolls, back rolls, steep climbs, steep turns at a point I thought he was an AI, at the end of his flight (on the ground A word would be worth to be spent on ammo belt. A lot of blue players have plenty of grenades thath makes the task easyer, for me I'm more satisfied in adopting an hystorical mix or AP incediaries and Balls as documented by some resources. One of this states '...four guns with ball, two with AP and two with incendiaries (presumably Mk VI) with four of the last 25 rounds being tracer (presumably Mk IV incendiary/tracer) to tell the pilot he was running out of ammunition. It is not clear why ball was used at all; presumably there was a shortage of the more effective loadings. (By 1942 the standard loading for fixed .303s was half loaded with AP and half with incendiary.)...' This is what i go for... Cheers |
|
#7
|
||||
|
||||
|
Hi pupaxx, I find your post very interesting and your observations are certainly correct. I spent considerable amount of time in all 3 main fighetr planes in the sim and I have to agree.
Here interesting view of blue pilot: http://theairtacticalassaultgroup.co...and-Hurriecans.... Quote:
Quote:
Quote:
__________________
Bobika. |
|
#8
|
|||
|
|||
|
Excellent report pupaxx. Well done.
|
|
#9
|
|||
|
|||
|
Hello everyone
I do not produce remarks,but I respond to this topic. No like that ,that good and bad flying machine. He and he has benefits and disadvantages for all. It is necessary to fight with them taking these characteristics into consideration. There are a good pilot and a bad pilot according to me. There is him on both sides from them. Practice does the master! Salute |
|
#10
|
||||
|
||||
|
Quote:
ATAG_Doc: Yeah! lol! first time I got shot at in the G.50 by a friendly I thought it was a one time kind of mistake but that thing just loves receiving lead from both sides. Last edited by addman; 03-29-2012 at 05:25 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|