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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-29-2012, 07:36 AM
Insuber Insuber is offline
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Originally Posted by Ernst View Post
You can counter the enemies low but make sure that you have friends flying higher. The difficult is to find a team that want to take different roles and fly that way:

examples:

you can do a low CAP since you have other guys flying high. I doubt that high enemies ll dive knowing that there are enemies higher too.

If they dive to attack they ll become nice targets too. You only have to join some guys with enough tactical discipline and put the things in practice. Invite some friends and make a plan: while i and 2 go to low CAP, another 4 go to a high CAP over the area etc. The enemy ll think to times before dive and give their altitude advantage.

The problem is to find some to fly this way.
+1. Superior height + a wingman cure 99% of the current plane performance issues - apart from the G.50, which is seriously flawed in speed, climbrate and ceiling).

Cheers!
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Old 03-29-2012, 08:57 AM
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addman addman is offline
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Originally Posted by Insuber View Post
+1. Superior height + a wingman cure 99% of the current plane performance issues - apart from the G.50, which is seriously flawed in speed, climbrate and ceiling).

Cheers!
I agree, the G.50 is the only obviously porked plane at the moment. The ceiling of that things is just ridiculous. Why they porked a plane that was already porked by default is beyond me.
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  #3  
Old 03-29-2012, 09:21 AM
Insuber Insuber is offline
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I agree, the G.50 is the only obviously porked plane at the moment. The ceiling of that things is just ridiculous. Why they porked a plane that was already porked by default is beyond me.
LOL! Yeah the Fiat G.50 Freccia was the first monoplane of the Regia Aeronautica, low wing, all metal. Not a complete underdog, but very handicapped against Spits and even Hurries in terms of armament, R/T equipment and engine. It took the skills and motivation of the Finnish pilots to achieve 177 victories for the loss of 41 Freccias against the VVS.
And it took the Mc.202 to partially recover the technical disadvantage, while the excellent G.55 Centauro and Mc.205 Veltro arrived too late and in too low quantities.
But again, the G.50 cries for an FM update!
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Old 03-29-2012, 06:07 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by bw_wolverine View Post
If you're not a high flying 109 diving onto your targets, I will be the first to say you're doing it wrong.
If you're not a high flying Spit or Hurricane diving onto your targets, I'll be the first to say you're doing it wrong.

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I'm happy to fly at 15k+. The ACTION I'm talking about is MISSION CRITICAL action. How many bombers attacking Ramsgate Beaufighters have you seen coming in at 10k+? Maybe I need to get my eyes checked, but I have seen ZERO. The only bombers I ever see going for targets are chopping the water with their props.
Blame the mission designers then, not the aircraft. It's not the Hurricane's fault that the AI bombers come in at 3500 meters.

Quote:
If I'm a Spit or a Hurricane that low to the deck, I am a sitting duck for you or any 109 pilot. Even a bad one.
If you're in any fighter, low on the deck, you're a sitting duck for anyone. Even a bad pilot.


Quote:
So I occasionally vent like in the above posts and I get back to it. Maybe one time someone will think "Hmm, maybe if we try this it'll make it better for everyone." I'm not out to ruin anyone's fun. I'm out to improve everyone's fun. And, yes, that includes people who like to fly Spitfires and Hurricanes. Sue me.
You're implying I'm somehow against people having fun? I'm definitely not. What puzzles me is when people fly on full-real servers and then imply that they don't like to fly high and dive on their opponents. That's what you're SUPPOSED to do.

Any time you engage at Co-Energy, you're doing it wrong.
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Old 03-29-2012, 06:20 PM
Widow17 Widow17 is offline
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Originally Posted by CaptainDoggles View Post
If you're not a high flying Spit or Hurricane diving onto your targets, I'll be the first to say you're doing it wrong.

Blame the mission designers then, not the aircraft. It's not the Hurricane's fault that the AI bombers come in at 3500 meters.

If you're in any fighter, low on the deck, you're a sitting duck for anyone. Even a bad pilot.


You're implying I'm somehow against people having fun? I'm definitely not. What puzzles me is when people fly on full-real servers and then imply that they don't like to fly high and dive on their opponents. That's what you're SUPPOSED to do.

Any time you engage at Co-Energy, you're doing it wrong.

Well, but finally its a game and it can be great fun to try and find tactics to fight a enemy at co-e or even at e-disadvantage. If i only had one life that would be different. But just diving on a opponent with e advantage is kinda boring to me.
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  #6  
Old 03-29-2012, 06:51 PM
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In real life.. The dog fight was the exception to the rule and team work was the rule

In sim life.. Team work is the exception to the rule and the dog fight is the rule

Which is no big whoop..

Until some simmer tries to use his sim experance as some measure of reality
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Old 03-29-2012, 06:52 PM
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Hm, I thought the FMs are porked and everybody is aware of that? Why the debate?
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  #8  
Old 03-29-2012, 06:29 PM
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Quote:
Originally Posted by CaptainDoggles View Post
If you're not a high flying Spit or Hurricane diving onto your targets, I'll be the first to say you're doing it wrong.

Blame the mission designers then, not the aircraft. It's not the Hurricane's fault that the AI bombers come in at 3500 meters.

If you're in any fighter, low on the deck, you're a sitting duck for anyone. Even a bad pilot.


You're implying I'm somehow against people having fun? I'm definitely not. What puzzles me is when people fly on full-real servers and then imply that they don't like to fly high and dive on their opponents. That's what you're SUPPOSED to do.

Any time you engage at Co-Energy, you're doing it wrong.
Sigh.

YES, EVERYONE should be attempting get above their targets and dive down on them.

The way the mission is designed is EXACTLY where I'm trying to place all of this '109s are better than Spits and Hurricanes' stuff. The 109 has many TECHNICAL advantages that can be negated by TACTICAL advantages. Those TACTICAL advantages get taken away by the SITUATIONAL REQUIREMENTS of the mission struture.

OF COURSE anyone who is low on the deck is a bad situation. 109 or Spit or Hurricane. But if you're trying to tell me that at equal altitude there's no advantage in being in a 109 (pilot skill considered equal), then you're bonkers. See Recoilfx's posts.

You're SUPPOSED to destroy targets in France/England and protect your targets in France/England. No where in there do I see 'get lots of kills!'. If getting lots of kills was the objective of the map, I bet we would see people jockeying to get higher and higher above each other. You can bet I wouldn't be going out below 18k ft.

But I CAN'T!!!! If I want to defend a target, 18k ft is USELESSSS!!!$!@#$O(#*&%)(%&)(W$*%&

So, the ONLY thing I can try to do is try to get together a skilled bunch of RAF pilots to fly low bomber cover and high fighter cover cap and work together. This is very hard to do with untrained people. I'm working on it, but it's hard.

Let's repeat:

1. I'm not advocating anyone in a 109 change how they play. Keep doing what you're doing.
2. I'm not even advocating that the flight models need to be changed. I certainly would LIKE to have a Spitfire that is more Fire than Spit, but it's not going to do anything to solve the "problems" being presented by 109s diving on their targets. It's not a problem. It's a tactical mistake made by the Spitfire pilot.
3. I AM saying, and have been in nearly every post I've made, that this is mostly VENTING FRUSTRATION at a mission structure that is friendly to the single or pair 109 pilot and very unfriendly to groups of RAF pilots. We need to seriously up our game to deal with something that a relatively adequet pilot on BLUE side can execute no problem (stay high, dive on target - WHAT YOU'RE SUPPOSED TO DO). The appropriate counter measure to this (the low/high cover) is not something that your adequet red pilot can do. It takes some skill.

My suggestion is this as an example. Get 4 pilots to fly together on comms. For some people, that's hard enough. Fortunately, it's getting easier as people get to know each other. Then get two of them to fly at 5,000 ft. Get the other two to fly at 15,000 ft. See if the 15k boys can keep eyes on the 5k boys over the course of 30 minutes. Constantly keep eyes on. That's not easy for experienced pilots I think, let alone fresh ones.

EDIT: Getting frustrated again, but only because you seem to be misreading what I'm saying in previous posts. Let's just call it miscommunication and get back to flying. This'll be my last post on the subject of all this.
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Last edited by bw_wolverine; 03-29-2012 at 06:51 PM.
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  #9  
Old 03-29-2012, 06:36 PM
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That is where teamwork, aka TS3, comes into play!
Bombers should arrange for a escort, low fighters should arrange for a high cover.
Failing to do this, renders all lamenting worthless.
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