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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-27-2012, 04:53 AM
tomandre81 tomandre81 is offline
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Originally Posted by adonys View Post
aaa.. what objects visible for miles around? You're not talking about IL2Cod, are you? because, actually in IL2CoD those objects you are mentioning are NOT there, unless you are within a mile or so from them. Go at 3k, and look down from above those huge radar antenas for example.. and.. you won't see them!

In AC you can climb atop of the highest building from a town, and see EVERYTHING around you, the whole damn town.

And about processing.. again you don't know what IL2 is really processing. Just load the map, and don't spawn any actor, spawn a plane, destroy it then just walk with the free camera, and write down your FPS.

Then do the same from your airplane, but without any cockpit (to not have the FPS influenced by rendering the cockpit), and write down FPS again. Spawn an AI in your flight, and fly with him, and again note the FPS with your flight mate in view, and not in view.

Then compare them all, and you might be surprised

A lot of the "complex" calculation of which you are talking about in IL2, are not actually there. many actually happen only when triggered (like when pressing the fire button, or when bullets are actually hitting something).

And don't mistake a big number of computations needed to be done with a complex computation system. those are different things.

I think you would understand better all of this if you try to find out a game engine development book, and try to read it.

As it is, you really don't know what's this about, not even the ones of you which are programmers, but never worked as game programmers.
You just forget that AC have about 1/1000000 map of the size as the il2:COD has. Plus the physics calculation are taking up a lot of resources in il2:COD. And in AC you could not see people rendered so far away, just buildings + a loading screen once you wanted to go to a new place.
**** game too, repetetive, easy and scripted. Most boring assassin game I have ever tried. Hitman bloodmoney is 10 x better. There you have freedom how to assassin your target

Last edited by JG52Uther; 03-27-2012 at 05:31 AM. Reason: swearing
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Old 03-27-2012, 05:17 AM
Timberwolf Timberwolf is offline
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Have to say in the past i wasn't a big IL-2 fan i use to play a other ww2 fighter online game till its closing The grafix's were no where near IL-2's But the eazy to start and go and dogfight was what kept me coming back .. the idea of buttons engine warm ups etc and huge map with small numbers of players isn't ideal for me ..I first started playing this game lost .. having tried setting my joystick to a airplane that was bouncing up and down on take off and downloading a PDF file on how to use the controls seems between the lag and freezes and jumping and the unstable controls and lack of 5 hours to set up everything I found my self my own game programmer then a dogfighter then white knuckes and a big grin

That was in april of 2011 when most in North America never had the game
I didn't mind the Bugs etc But to find out you need to find hidden switches outside the plane or behind this Or no clue on how to use diffrent ammo settings ..add this and that and hearing a new update was coming on grafix fix and bug fix Or finding my airspeed in a spitfire was matched by a JU 87 had me a loss. WAY too much to this SIM to just have a good old dogfight

Just wasn't worth it for me . I cut my lost and after upgrading my Motherboard never bothered to reinstall COD back 5 months ago
I see the not much has changed other then new Dogfighting games online coming out and a few sorry's from luther ..I'm not really here to bash or point I just think "for me" This game could of been a basic great looking game with less cream filling sim ..i sorta laughed at the time there was lots of bugs but we got new lights in the houses
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Old 03-27-2012, 07:26 AM
Covert_Death Covert_Death is offline
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the point of IL-2 has always been "a cream filled sim"

il-2 just isnt the right series for you if you want quick start dogfights...
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  #4  
Old 03-27-2012, 01:20 PM
XL5
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Hey guys, I think the real issue here is the fact that 1C decided to release
an "incomplete" game, and they knew it would be a fiasco....
Had they released it , for the first time (!) with the upcomming patch, we would not be having this discussion about code complexity, small tream, big team, optimized or not , big budget or small budget...It is irrelevant , because if any
project is released and sold as a final product but is plegged with bugs and doesn't not play well enough for the majority, will be exposed to the same critisms as CLOD...whatever the budget and resources....
Why did they released it a year before completion knowing it would be a marketing catastrophe ? That is the real question IMHO....
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Old 03-27-2012, 05:04 PM
Chivas Chivas is offline
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Originally Posted by XL5 View Post
Hey guys, I think the real issue here is the fact that 1C decided to release
an "incomplete" game, and they knew it would be a fiasco....
Had they released it , for the first time (!) with the upcomming patch, we would not be having this discussion about code complexity, small tream, big team, optimized or not , big budget or small budget...It is irrelevant , because if any
project is released and sold as a final product but is plegged with bugs and doesn't not play well enough for the majority, will be exposed to the same critisms as CLOD...whatever the budget and resources....
Why did they released it a year before completion knowing it would be a marketing catastrophe ? That is the real question IMHO....
The answer to that question is the easiest by far. The investors were no longer willing to keep funding the project. If they hadn't released what was done, to that point, the development would have shut down. Which would you rather have an unfinished sim with a decent chance it will be finished, or no sim at all. Luckily the developers past reputation for delivering a quality product spurred enough sales to give investors the confidence to continue supporting the sim.
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Old 03-27-2012, 06:21 PM
Pudfark Pudfark is offline
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I realize that you are trying to be "helpful" Chivas.
Your explanation, is not the answer. It's your opinion.

The answer, only comes from the dev's.
Thus far, the only answer from them?
Is very very ambiguous and sorely lacking definition.

No personal attack here at all. Chivas, you have earned everyone's respect.

S~
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Old 03-27-2012, 06:36 PM
David Hayward David Hayward is offline
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Originally Posted by Pudfark View Post
The answer, only comes from the dev's.
Thus far, the only answer from them?
Is very very ambiguous and sorely lacking definition.

1. They're never going to tell you.
2. It makes no difference to the future development of the game if they do tell you.

I have no idea why some people refuse to let it go.
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  #8  
Old 03-27-2012, 06:38 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Pudfark View Post
I realize that you are trying to be "helpful" Chivas.
Your explanation, is not the answer. It's your opinion.

The answer, only comes from the dev's.
Thus far, the only answer from them?
Is very very ambiguous and sorely lacking definition.

No personal attack here at all. Chivas, you have earned everyone's respect.

S~
I agree Pudfark there never has been an explanation for the early release from the publisher/developers, but IMHO its the only logical one. Why would any sane publisher/developer release a sim in this state, and knowingly garner all the negative reviews and forum posts unless it was absolutely necessary to save the development. I really don't think the publisher/developers thought that the sim recovery would take this long. They new the sim needed optimization, but they probably didn't realize at the time that the graphics engine would require a rewrite.

~Salute~
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  #9  
Old 03-27-2012, 08:14 PM
Ataros Ataros is offline
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Quote:
Originally Posted by Chivas View Post
The answer to that question is the easiest by far. The investors were no longer willing to keep funding the project. If they hadn't released what was done, to that point, the development would have shut down. Which would you rather have an unfinished sim with a decent chance it will be finished, or no sim at all. Luckily the developers past reputation for delivering a quality product spurred enough sales to give investors the confidence to continue supporting the sim.
I agree, plus they probably had a firm deadline set in contract with UBI which could have been shifted a couple of times before that already. I do not think they had any choice. Furthermore they could not tell us it was not ready because of a NDA.
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Old 03-27-2012, 02:44 PM
Volksieg Volksieg is offline
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Originally Posted by Covert_Death View Post
the point of IL-2 has always been "a cream filled sim"

il-2 just isnt the right series for you if you want quick start dogfights...
Hear! Hear! I am an absolutely atrocious dogfighter (Though practice makes perfect!)... the sheer satisfaction of keeping my 109 up in the air without trashing the engine is joy enough! That is why I keep coming back to this sim and haven't touched my copy of "Wings of Prey" since.
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