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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2012, 11:32 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see.
How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops .
I have to agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup.
Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this.
On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied.

Last edited by 6BL Bird-Dog; 03-26-2012 at 11:51 PM.
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Old 03-27-2012, 12:26 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by 6BL Bird-Dog View Post
I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
Is that the poll where some members of this forum were banned for using multipul forum handles to vote more than once for the old style 1C coop?
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Old 03-27-2012, 05:03 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Is that the poll where some members of this forum were banned for using multipul forum handles to vote more than once for the old style 1C coop?
I am not awre of this,where is the post that says multiple forum handles were used on this poll & if this was the case what are the real figures for the poll and who actualy checked to find this out & proved it providing the evidence for the Moderators to see ?
Additionly If you are going to make statements like that please back it up with the evidence as otherwise your statement carries no validity and comes across more as someone trying to stirr things up ,which I am sure is not your motive ACE

http://forum.1cpublishing.eu/showthread.php?t=28429

WHY not if it will draw more players from 1946 COOP`s to use the game.
Cliffs of Dover is only the start of a new series of theaters under the new game engine so it make sense to request any changes now than later.
The present setup does not provide the ease of use and the information that the old one used to for Coop users.
This has absolutly nothing to do with the FMB ,Scripting,the present state of the FM,s,GFX,Bugs or any other issues or even how the missions have been built,this is solely the request of those who use Coops and build them in the
iL2 series and would like this rectified eventualy as it was a lot more user freindly.It will not effect any other aspects of the game other than improve it for a prercentage of players.
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Old 03-27-2012, 05:11 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by 6BL Bird-Dog View Post
I am not awre of this,where is the post that says multiple forum handles were used on this poll & if this was the case what are the real figures for the poll and who actualy checked to find this out & proved it providing the evidence for the Moderators to see ?
Where is it, it is one of the locked threads in this forum, if your interested in it do a search for 'icars' or something like that.. I forget his name. As for the real figures, no one knows for sure because the actual number of multi handles used in the poll was not divulged, if I recall correctly the mod simply said multi handles (as in more than one).

Quote:
Originally Posted by 6BL Bird-Dog View Post
Additionally If you are going to make statements like that please back it up with the evidence as otherwise your statement carries no validity and comes across more as someone trying to stirr things up ,which I am sure is not your motive ACE
That is your choice.. to belive or not.. no skin off my back either way. I only asked because I don't recall exactly which poll it was, there were a rash of them that week.. But I am 99% sure it was a poll that furbs started, so you may want to ask him if you are truly interested
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Old 03-27-2012, 05:41 PM
Krt_Bong Krt_Bong is offline
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Default possible feature/idea

I just had a thought after reading a couple posts, there has been some discussion and debate about icons and the inability for players to locate other players on a huge map, and I thought where is the glint of sunlight off of canopies and shiny surfaces that would show where a dogfight is? If you were some distance away from the fight and saw the flash of sunlight you would probably head in that direction to investigate. I don't know quite how this would work from a graphic programming sense but it would help if there was little glints of light from a furball when seen at extreme range. This would make it possible for people to find where all the fighting is, just a thought.
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Old 03-27-2012, 06:22 PM
Insuber Insuber is offline
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The reflections on the canopy as you describe them were planned and probably also programmed by Oleg, who mentioned them few years ago in this very forum, but alas they didn't make to the release. I've recently asked about them to Luthier, with a link to the original Oleg's post, but I don't remember his answer (so it was not interesting). Keep along the queue mate!
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Old 03-27-2012, 06:32 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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From: KG26 Alpha

"Any server that needs subscriptions/donations would/could worry their user count could be compromised by more interesting servers and CooP mission hosts detracting from their popularity."

You cant realy believe that? I played il2 for many years and I also played many coops, out of the 1000s of players in servers back then there might be a couple coop's starting at a givin time. Or am I going crazy and it was the other way arround?

Now I have to say Alpha and everyone else that lets this gui/coop thing stop you from supporting or playing the sim, thats just ridiculous. If you think that the coop gui is going to bring all the lerkers out of the closet I dissagree on that point as well.

IL2 CoD needs only one thing and we have that, a passionate developer thats supports the sim yesterday-today-and tommarow.

I challenge you to swallow your pride, join us on coms and go out for a couple missions on the ATAG server in some bombers, pick one of the objectives, call for some escort and see if we have some FUN with the sim we have today.

I have 700 hours in a Ju88 online(please dont tell my wife) and I have yet to fly with you in combat and on coms, if you dont like it after that I will understand but for all you know, it may just be your cup of tea
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Last edited by ATAG_MajorBorris; 03-27-2012 at 08:05 PM.
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Old 03-27-2012, 07:20 PM
Chivas Chivas is offline
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I haven't read the whole thread but understand the angst of the OP about missing features that will make the sim playable. This is all a factor of the sim being released unfinished, and not because these features were forgotten. Unfortunately these features were setback even further by the necessity to rewrite the basic graphics engine to provide a stable platform and the headroom necessary for these resource hungry features to be implemented.

Also the question of easy implementation of COOPs in just another factor of the sim being released unfinished. Luthier didn't say Coops wouldn't be improved, he just said the game engine is already capable of making more immersive COOPs. He should have added that the tools and documentation to make it happen easily are still waiting to be completed and implemented. I'm quite sure any sane person would understand that Luthier is aware of this problem and the issues will be addressed. There is no doubt there is confusion on everyones part, especially Luthier, who's already up to ass in aligators. Things are slowly looking brighter.
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