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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You can continue this discussion forever, because there is no common measure of the "complexity" of a game. As Tamat says, the complexity of a sim is a matter of faith. And a physical FM can be less complex than a parametric FM.
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#2
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Quote:
IMO the developer should build SDKs just to test those engines, initially to debug the engine itself and of course finally to tweak the plane's data.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 03-26-2012 at 05:24 PM. |
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