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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2012, 02:44 PM
Ataros Ataros is offline
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Originally Posted by ATAG_Bliss View Post
The GUI can even be coded as well.
Current version does not allow MP add-ins, only SP ones. According to Small_Bee (author or Operation SeaLion online war mode) who was in touch with the devs about it MP add-ins should come with a patch. Then GUI for the COOP-script will be possible hopefully. Now it is text-based menu only ( TAB- 4 ).
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Old 03-26-2012, 02:30 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by KG26_Alpha View Post
Sorry Bliss you dont get it at all.

No ones spreading false info here, you are not reading what were saying but picking what you want to see, and are not seeing it from any other view point but your own.

Some of us dont want to fly in DF servers but want to fly in CooP mode 30 - 40 mins missions structured to a specific mission parameter/s.

Old CooP gives mission results pilots results and win/loose condition of the CooP when the mission is closed, none of this is present in CoD, see the pics in this thread.

We know how to make missions we know how to fly the aircraft we don't have the interface to do it how we do in IL2 1946 style CooP mode, as there's no CooP mode in CoD.

Please read the thread from the beginning to understand what's being said here.

Im just saying no ones knocking DF servers and what they do, its just we need a proper CooP interface.

Thanks.
I'm reading exactly what you're saying. You point out how difficult it is to use the FMB, and I point out just how easy it is. You say that things are over complicated, I explain the advantages of why some of those things are done this way. Then you rant on saying you made some tutorial and know what you're doing in response to me showing those advantages. I can read quite well m8.

Then you complain that you don't have the same interface as 46. I think Oleg brought this up years ago, stating that there won't be different modes, but one on-going mode you can do w/e you want with. As I've already stated, someone will make a program that will give you all the on screen chat / AAR type stuff you want, like an old IL2 COOP.

But my point is, you can have the same "FLYING EXPERIENCE" by doing exactly what I said with regards to your missions. Sure you won't have the 46 style AAR but you can all fly together towards your common goal at the same time quite easily with what is available atm. Didn't someone release a COOP script anyhow? Has anyone used it?
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  #3  
Old 03-26-2012, 01:53 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by KG26_Alpha View Post
Have you actually read the Tutorial I made in the Mission Builder section of this forum regarding triggers ?

I know what Im talking about here, after having the game for a year and using every aspect of it including scripting.

What I'm talking about is keeping it simple and thus increasing the FMB user base, increasing the servers and CoD online users.

I don't want 1 or 2 DF servers dictating the way I use the game no matter how clever its setup, give us proper CooP mode and a simple FMB to create missions and host them.
No offense, but why would I read the tutorial on the FMB? Did you make it when the game came out? I'm not the one complaining about the difficulty in using it. You were complaining about triggers hence why I pointed out why it's soo much better the way they are implemented compared to 46.

For people like yourself, what I don't understand is why don't you just host a pw protected server to do your COOP style play in (for the time being). You come on here and complain about not having your old style COOP. Why can't you do the same thing by just starting a mission where you spawn from? Sure it's great, I guess, that you could pick your name on a list in some menu instead of clicking on an airfield. But it's not like you can't achieve the same thing (everyone flying at the same time towards your goal of the map).

And again, the FMB in cliffs is just like the FMB in the old game. Why are you complaining about it's difficulty? Please go into specifics here (comparing the 2). I mean, posts saying that the FMB is difficulty in one game compared to the FMB in the other lends me to believe you haven't spent much time with it. Because, side by side, they are virtually the same without the added features that cliffs allows you to do with it.

Quote:
Originally Posted by ElAurens View Post
What would go a long way is a concise user guide for the FMB, not just a post at SimHQ on how to modify one of the stock single player missions for offline use.

Honestly, I went into the FMB last night and all I could accomplish was to get an AI Spitfire to endlessly circle over base. No way to spawn on the ground in said Spitfire, no indication that the base was red or blue, and no way to launch the mission, even though it shows up in my single player mission list.

It's infuriating for someone who has made missions for years in IL2.
Again, I don't understand this. You must spend 5 seconds in the FMB and quit. Inside the properties of that spitfire not only will you see altitude is default at 500m, but there's a few checkboxes that you can click on the one's that read "player plane" and "spawn parked" should kinda give it away.

Spawn parked means it's parked where you place it "on the ground" - Player plane should be fairly obvious as well.

And of course your AI spitfire is just going to sit there and turn circles. All you did was give it a single way point and nothing else.

This is exactly like old 46. Do I have a different version of the game or something? How is stuff like this difficult? Are you sure you made missions in the old game?
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Old 03-26-2012, 01:58 PM
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Originally Posted by ElAurens View Post
What would go a long way is a concise user guide for the FMB, not just a post at SimHQ on how to modify one of the stock single player missions for offline use.

Honestly, I went into the FMB last night and all I could accomplish was to get an AI Spitfire to endlessly circle over base. No way to spawn on the ground in said Spitfire, no indication that the base was red or blue, and no way to launch the mission, even though it shows up in my single player mission list.

It's infuriating for someone who has made missions for years in IL2.

Hi ElAurens, I know that you have a long history making missions and that I'm sorry that you are having problems. Could you describe your basic mission that you are having a problem with. Is the AI supposed to be your wing man in the mission, or is he to take off from a separate different base?
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Old 03-26-2012, 05:25 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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From: ElJoven,

"So, time to get down to the point. Nobody I play sims with finds IL-2 Cliffs of Dover worth their time. The single player is bland. The multi player is worse. There's no dynamic campaign and the development teams refusal to compensate for the fact that this is a sim played on a computer monitor leads to unrealistic engagements.

So, the game needs to be fixed. So far nobody I've spoken to is impressed with the direction IL-2 is headed and a few have already taken a 'won't get fooled again' stance when it comes to the Moscow expansion coming out. If you want us back, you need to make this a better game."



You have to know the patch could come out any time now, whats your point. It sounds like you and nobody you know all dont fly the sim. Let me tell you, if you have not found the genius in what CoD is at the moment regardless of bugs etc, you will never be satisfied IMHO...no patch will remake the sim in your image.

Blanket statements regarding the purchase of future il2 expansions are ludicris if you allready cant find any positive in the ww2 cfs we have at hand.

Jiminy creepers dude, at least find a plane you like and then post improvements that are needed after you have flown the crap out of it, untill then I find no credibility in these type of posts(thats right we have all read this same stuff over and over if you allready dont know)

Oh and if your friends dont know allready it takes a good year or more before any ww2 cfs gets better.

rant over, now I can go to lunch
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  #6  
Old 03-26-2012, 05:55 PM
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Ok, One last time then im giving up...

We dont want a DF server, we want a working COOP GUI that lets us fly and host COOPs....no wait...we want both, we want DF servers for when we want to fly respawn DFs like ATAG, but we also want COOPs for when we want to fly a COOP.

We want a simple easy to use GUI that lets us gather in a lobby collect willing players and then launch the mission, we all read the brief then we all pick our side,planes and load out, then when everyone is ready the host starts the mission with a simple click.

Then when everyone is finished or the mission is won or lost, the host ends the again with a click and we all see the scores and who did what to whom and where, then the stats can be collected and used in a online war like VEF or used for sqds to use, then if we want the host can load another mission or the same mission with a click and off we go again with all the players still here and no waiting around.

Why is it hard for people to understand that's what we want?

All this was easy and simple in IL2 46 and we want the same for CLOD with all its bells and whistles to make it even better.

We want both, more options means more players playing CLOD everyone wins. Why would you not want more options for CLOD?

If Luthier tomorrow added this to CLOD what would be the problem?
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Last edited by furbs; 03-26-2012 at 06:05 PM.
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Old 03-26-2012, 06:18 PM
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[QUOTE=furbs;403076]Ok, One last time then im giving up...

We dont want a DF server, we want a working COOP GUI that lets us fly and host COOPs....no wait...we want both, we want DF servers for when we want to fly respawn DFs like ATAG, but we also want COOPs for when we want to fly a COOP.

We want a simple easy to use GUI that lets us gather in a lobby collect willing players and then launch the mission, we all read the brief then we all pick our side,planes and load out, then when everyone is ready the host starts the mission with a simple click.

Then when everyone is finished or the mission is won or lost, the host ends the again with a click and we all see the scores and who did what to whom and where, then the stats can be collected and used in a online war like VEF or used for sqds to use, then if we want the host can load another mission or the same mission with a click and off we go again with all the players still here and no waiting around.

Why is it hard for people to understand that's what we want?

All this was easy and simple in IL2 46 and we want the same for CLOD with all its bells and whistles to make it even better.

We want both, more options means more players playing CLOD everyone wins. Why would you not want more options for CLOD?

If Luthier tomorrow added this to CLOD what would be the problem?[/QUOTE]


No one here is against that, I hope you get it...I think you may already have it, just not as easy to implement as in the old game.
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Old 03-26-2012, 07:00 PM
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What some people dont seem to understand is:

There are no Dogfight-Servers anymore!!! Nada! a thing of the past! gone with the wind!

There are only online-server for CoD, where everything happens as the mission designer wants it.

Keeping talking about "Coop" - and "Dogfight" -Servers gives the impression of being rooted in the past and to be unwilling to cope wth the new reality.

That is my opinion.
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Old 03-26-2012, 07:04 PM
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6S.Tamat 6S.Tamat is offline
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Originally Posted by robtek View Post
What some people dont seem to understand is:

There are no Dogfight-Servers anymore!!! Nada! a thing of the past! gone with the wind!

There are only online-server for CoD, where everything happens as the mission designer wants it.

Keeping talking about "Coop" - and "Dogfight" -Servers gives the impression of being rooted in the past and to be unwilling to cope wth the new reality.

That is my opinion.
what you said sound so much like "shit happens".
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Old 03-26-2012, 07:05 PM
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If that's true Robtek then its a sad day, and CLOD and what ever comes after will be worse off for it.
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