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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Current version does not allow MP add-ins, only SP ones. According to Small_Bee (author or Operation SeaLion online war mode) who was in touch with the devs about it MP add-ins should come with a patch. Then GUI for the COOP-script will be possible hopefully. Now it is text-based menu only ( TAB- 4 ).
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#2
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Then you complain that you don't have the same interface as 46. I think Oleg brought this up years ago, stating that there won't be different modes, but one on-going mode you can do w/e you want with. As I've already stated, someone will make a program that will give you all the on screen chat / AAR type stuff you want, like an old IL2 COOP. But my point is, you can have the same "FLYING EXPERIENCE" by doing exactly what I said with regards to your missions. Sure you won't have the 46 style AAR but you can all fly together towards your common goal at the same time quite easily with what is available atm. Didn't someone release a COOP script anyhow? Has anyone used it? |
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#3
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For people like yourself, what I don't understand is why don't you just host a pw protected server to do your COOP style play in (for the time being). You come on here and complain about not having your old style COOP. Why can't you do the same thing by just starting a mission where you spawn from? Sure it's great, I guess, that you could pick your name on a list in some menu instead of clicking on an airfield. But it's not like you can't achieve the same thing (everyone flying at the same time towards your goal of the map). And again, the FMB in cliffs is just like the FMB in the old game. Why are you complaining about it's difficulty? Please go into specifics here (comparing the 2). I mean, posts saying that the FMB is difficulty in one game compared to the FMB in the other lends me to believe you haven't spent much time with it. Because, side by side, they are virtually the same without the added features that cliffs allows you to do with it. Quote:
Spawn parked means it's parked where you place it "on the ground" - Player plane should be fairly obvious as well. And of course your AI spitfire is just going to sit there and turn circles. All you did was give it a single way point and nothing else. This is exactly like old 46. Do I have a different version of the game or something? How is stuff like this difficult? Are you sure you made missions in the old game? Last edited by ATAG_Bliss; 03-26-2012 at 01:59 PM. |
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#4
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Hi ElAurens, I know that you have a long history making missions and that I'm sorry that you are having problems. Could you describe your basic mission that you are having a problem with. Is the AI supposed to be your wing man in the mission, or is he to take off from a separate different base?
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#5
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From: ElJoven,
"So, time to get down to the point. Nobody I play sims with finds IL-2 Cliffs of Dover worth their time. The single player is bland. The multi player is worse. There's no dynamic campaign and the development teams refusal to compensate for the fact that this is a sim played on a computer monitor leads to unrealistic engagements. So, the game needs to be fixed. So far nobody I've spoken to is impressed with the direction IL-2 is headed and a few have already taken a 'won't get fooled again' stance when it comes to the Moscow expansion coming out. If you want us back, you need to make this a better game." You have to know the patch could come out any time now, whats your point. It sounds like you and nobody you know all dont fly the sim. Let me tell you, if you have not found the genius in what CoD is at the moment regardless of bugs etc, you will never be satisfied IMHO...no patch will remake the sim in your image. Blanket statements regarding the purchase of future il2 expansions are ludicris if you allready cant find any positive in the ww2 cfs we have at hand. Jiminy creepers dude, at least find a plane you like and then post improvements that are needed after you have flown the crap out of it, untill then I find no credibility in these type of posts(thats right we have all read this same stuff over and over if you allready dont know) Oh and if your friends dont know allready it takes a good year or more before any ww2 cfs gets better. rant over, now I can go to lunch
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#6
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Ok, One last time then im giving up...
We dont want a DF server, we want a working COOP GUI that lets us fly and host COOPs....no wait...we want both, we want DF servers for when we want to fly respawn DFs like ATAG, but we also want COOPs for when we want to fly a COOP. We want a simple easy to use GUI that lets us gather in a lobby collect willing players and then launch the mission, we all read the brief then we all pick our side,planes and load out, then when everyone is ready the host starts the mission with a simple click. Then when everyone is finished or the mission is won or lost, the host ends the again with a click and we all see the scores and who did what to whom and where, then the stats can be collected and used in a online war like VEF or used for sqds to use, then if we want the host can load another mission or the same mission with a click and off we go again with all the players still here and no waiting around. Why is it hard for people to understand that's what we want? All this was easy and simple in IL2 46 and we want the same for CLOD with all its bells and whistles to make it even better. We want both, more options means more players playing CLOD everyone wins. Why would you not want more options for CLOD? If Luthier tomorrow added this to CLOD what would be the problem?
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Furbs, Tree and Falstaff...The COD killers...
Last edited by furbs; 03-26-2012 at 06:05 PM. |
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#7
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[QUOTE=furbs;403076]Ok, One last time then im giving up...
We dont want a DF server, we want a working COOP GUI that lets us fly and host COOPs....no wait...we want both, we want DF servers for when we want to fly respawn DFs like ATAG, but we also want COOPs for when we want to fly a COOP. We want a simple easy to use GUI that lets us gather in a lobby collect willing players and then launch the mission, we all read the brief then we all pick our side,planes and load out, then when everyone is ready the host starts the mission with a simple click. Then when everyone is finished or the mission is won or lost, the host ends the again with a click and we all see the scores and who did what to whom and where, then the stats can be collected and used in a online war like VEF or used for sqds to use, then if we want the host can load another mission or the same mission with a click and off we go again with all the players still here and no waiting around. Why is it hard for people to understand that's what we want? All this was easy and simple in IL2 46 and we want the same for CLOD with all its bells and whistles to make it even better. We want both, more options means more players playing CLOD everyone wins. Why would you not want more options for CLOD? If Luthier tomorrow added this to CLOD what would be the problem?[/QUOTE] No one here is against that, I hope you get it...I think you may already have it, just not as easy to implement as in the old game.
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#8
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What some people dont seem to understand is:
There are no Dogfight-Servers anymore!!! Nada! a thing of the past! gone with the wind! There are only online-server for CoD, where everything happens as the mission designer wants it. Keeping talking about "Coop" - and "Dogfight" -Servers gives the impression of being rooted in the past and to be unwilling to cope wth the new reality. That is my opinion.
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#9
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#10
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If that's true Robtek then its a sad day, and CLOD and what ever comes after will be worse off for it.
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Furbs, Tree and Falstaff...The COD killers...
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