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#1
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Exactly, so get painting!
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#2
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Maybe it would have been better to read more carefully my post.Actually i asked for help to make this art of skin
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#3
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the skin you want to do would be bad to see. it is a static one, in the meaning that the reflection are fake, while in the enviroment like the water, the reflection are dinamically rendered by the graphic engine.
In Il2 it is functioning because all the textures are less precise and less realistic. But if you really want to try.. metal texture tutorial research
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#4
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I know what you're trying to make.. I've seen them before (back in old IL2), and they look good..
I've been wanting to make a nice polished aluminum bf109 skin myself ![]() You'll find some tutorials here.. http://www.simmerspaintshop.com/forums/ Don't forget to share your creation with us ![]()
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CPU: Intel Core i7-3770 Quad-Core Socket 1155 @3.4GHz GPU: ASUS NVIDIA GeForce GTX 670 2GB GDDR5 RAM: Corsair Vengeance Blue 16GB (4x4) SSD: Intel 520 Series 240GB HDD: WD Black 1000GB (1TB) MoBo: ASUS P8Z77-V Socket 1155 Intel Z77 Chipset OS: Windows 7 Home Premium 64bit |
#5
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Don't forget to share your creation with us
of course i will do thanks for the links ![]() ![]() |
#6
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This is what you need to look at:
http://www.simmerspaintshop.com/foru...tion-maps-480/ Those skins for Il2 don't have real reflections, they are painted on. ![]() I have only seen it in MS flight simulator ![]() ![]() Reflective silver skin: From here: http://www.warbirdsim.com/ .
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 03-25-2012 at 10:32 PM. |
#7
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As far as I know MSFS doesn't use real reflective textures either, just a gloss map on the Alpha Channel, offering in FSX either reflective or specular shine. That is far better than what CoD currently provides but still not a true reflective texture. A true reflective texture would actually reflect the scenery visible from the surface reflecting (you should be able to "see your face in it" so to speak). Note I don't paint for MSFS so I could be wrong, though I would be surprised. If you can fly alongside another aircraft in FSX and see your own aircraft reflected in the bare metal of the other one it has true reflective textures.
Even the MSFS Alpha Channel "specular shine"and reflective textures can really suck up your FPS. In an ideal world you could turn on reflective textures as an option specifically for the use of the occasional person with a sufficiently high spec machine. In the real world, the forums would be flooded by FPS complaints from people with old hardware (who should have had more sense than to even consider trying reflective textures) demanding it be "fixed" right now. I suspect its politically safer to leave the feature disabled for quite some time ![]() The IL2 way of doing it does work ( I used the technique to good effect on my IL2_1946 prewar gladiators) ... but its not just cutting and pasting in some nice blue tinted reflections, it requires detailed work with multiple layers and an understanding of lighting and how it relates to the aircraft in question. Last edited by WTE_Galway; 03-27-2012 at 10:30 PM. |
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