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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-26-2012, 05:46 PM
Peaveywolf Peaveywolf is offline
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Originally Posted by adonys View Post
Software is, most of the time, optimized before release. Here are some examples of very complicated software which run fine at release:

- TESV: Skyrim
- Mafia II

Are those enough? or you want more?

Also, both games have HUGE worlds. With hundreds or even thousands of actors (AIs) and objects. Both of above games have also complex game subsystems.
Those are both games with very little depth in them. They are not complex like a flight sim. At least try and be in the same ballpark
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Old 03-26-2012, 05:47 PM
Sutts Sutts is offline
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Originally Posted by adonys View Post
Software is, most of the time, optimized before release. Here are some examples of very complicated software which run fine at release:

- TESV: Skyrim
- Mafia II

Are those enough? or you want more?

Also, both games have HUGE worlds. With hundreds or even thousands of actors (AIs) and objects. Both of above games have also complex game subsystems.

Sorry, but neither of those are anywhere near as complex as CloD. Nice character animation, sure, but a far stretch from modelling land sea and air and all the complexity and physics of a whole bunch of WWII aircraft and weapons systems.

You'll be telling me they model the ballistics of their pistols next.
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Old 03-26-2012, 05:43 PM
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6S.Tamat 6S.Tamat is offline
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The complexity of the simulation and of the damage model is really a matter of faith until you have a way to test what is doing the simulator.

You can have that on some simulators
like xplane and rfactor in a very clear and clever way
xplane:


rfactor 2 tyre consumption and dynamic simulation




that is a kind of complexity that you can compare with the real life simply because you see what is happening in the simulation.

The problem with Cod is that we don't have at all that kind of insurance on the physically correct simulation.

I'm sorry and I would like very much to say the contrary, but for now we have a Physic simulation with huge problems (velocity and ceiling of aircrafts is the very basic of the parameters to judge a correspondance with the reality) and a Damage Model that allows the Hurricane to fly with half wing cut off.
We were promised to have the acrobatic airplane to be able to admire the physic model but there is anything about it more than the promise before of the release.
About the damage model we don't know how it is made and we have not at all any analisys instrument to understand it (I hope to be corrected asap).
It seems that the convergence of the weapons is bugged, but how do we know that the ammo damage is made in a correct way ( or at least with a clear logic on which you can debate but at least you know it)
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Old 03-26-2012, 06:53 PM
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philip.ed philip.ed is offline
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Originally Posted by David Hayward View Post
This is called a Straw Man fallacy.

I never said that it was the MOST complicated, nor did I say that it has the best graphics engine. I said that "complicated software is never optimized at release." The logic in that statement is solid. I've been employed as a programmer since 1986.

You probably should not use logical fallacies when you are criticizing someone else's logic.
David, you once mentioned you worked in a hospital. If the software there is never optimized, I seriously hope I never end up where you work buddy.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up!

Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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Old 03-26-2012, 07:16 PM
David Hayward David Hayward is offline
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Originally Posted by philip.ed View Post
David, you once mentioned you worked in a hospital. If the software there is never optimized, I seriously hope I never end up where you work buddy.
That depends on your definition of "optimized". If it means "the software isn't going to kill you", then it's optimized. If it means "is working as efficiently as possible", then it isn't optimized.

BTW, I don't work in a hospital.
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Old 03-26-2012, 08:08 PM
Walrus1 Walrus1 is offline
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Originally Posted by philip.ed View Post
David, you once mentioned you worked in a hospital. If the software there is never optimized, I seriously hope I never end up where you work buddy.
LOL. I work in a hospital. The software that we use is by far the worst, dysfunctional, bug filled, poorly performing archaic garbage I have ever used in any type of application. It is obviously far, far from optimized and the update schedule is glacial. And it is used in hundreds (thousands?) of hospitals across the USA.

McKesson
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Old 03-26-2012, 10:24 PM
Jatta Raso Jatta Raso is offline
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Originally Posted by philip.ed View Post
David, you once mentioned you worked in a hospital. If the software there is never optimized, I seriously hope I never end up where you work buddy.
roftl
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Old 03-25-2012, 07:28 PM
Heliocon Heliocon is offline
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Luthier, thank you for this post, I believe it is what many people here have been waiting a long time for. If there are problems that need to be fixed I think everyone understands, but as often we have had the "next week it will be out" or "NASA we have a problem" type posts from the devs/community manager it leaves everyone in a lurch as to the nature of the difficulty. IMO I prefer one these updates over 4 months of updates that really say nothing about what is happening in the studio; this is the type of dialogue the community needs!

Thank you for the update, I hope you can continue to keep us informed similarly in the future, and we all look forward to seeing the fruits of your labour.

Cheers!
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