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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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Sorry, but neither of those are anywhere near as complex as CloD. Nice character animation, sure, but a far stretch from modelling land sea and air and all the complexity and physics of a whole bunch of WWII aircraft and weapons systems. You'll be telling me they model the ballistics of their pistols next. |
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The complexity of the simulation and of the damage model is really a matter of faith until you have a way to test what is doing the simulator.
You can have that on some simulators like xplane and rfactor in a very clear and clever way xplane: rfactor 2 tyre consumption and dynamic simulation that is a kind of complexity that you can compare with the real life simply because you see what is happening in the simulation. The problem with Cod is that we don't have at all that kind of insurance on the physically correct simulation. I'm sorry and I would like very much to say the contrary, but for now we have a Physic simulation with huge problems (velocity and ceiling of aircrafts is the very basic of the parameters to judge a correspondance with the reality) and a Damage Model that allows the Hurricane to fly with half wing cut off. We were promised to have the acrobatic airplane to be able to admire the physic model but there is anything about it more than the promise before of the release. About the damage model we don't know how it is made and we have not at all any analisys instrument to understand it (I hope to be corrected asap). It seems that the convergence of the weapons is bugged, but how do we know that the ammo damage is made in a correct way ( or at least with a clear logic on which you can debate but at least you know it)
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
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BTW, I don't work in a hospital. |
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McKesson |
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roftl
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#8
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Luthier, thank you for this post, I believe it is what many people here have been waiting a long time for. If there are problems that need to be fixed I think everyone understands, but as often we have had the "next week it will be out" or "NASA we have a problem" type posts from the devs/community manager it leaves everyone in a lurch as to the nature of the difficulty. IMO I prefer one these updates over 4 months of updates that really say nothing about what is happening in the studio; this is the type of dialogue the community needs!
Thank you for the update, I hope you can continue to keep us informed similarly in the future, and we all look forward to seeing the fruits of your labour. Cheers! |
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