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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-25-2012, 10:11 AM
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furbs furbs is offline
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CThor, but the simple COOP is not just about canned missions with AI that i agree leave little to surprise people.
Its also about quick fast COOps between humans that we miss, also its the set up of quick engagements for a particular training, ground attack, scrambles, skip bombing and such.

What we need is all the new toys in a easy to use and adjust interface with a simple to use and join GUI.

If we dont get that then online wars between sqds are not going to happen.

Though i think we are spiting in the wind with this, its prob not even on Luthiers very long list of fixes and one that we wont see happen for CLOD.

best we can hope for is BOM comes with a better set up for COOPs and we can then go back to CLOD and use it because its not going to happen until then.
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Last edited by furbs; 03-25-2012 at 10:13 AM.
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Old 03-25-2012, 10:29 AM
csThor csThor is offline
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The problem is that simply by forcing players onto the same time scale as the old coop format did is not going to produce a real cooperative mission. That requires the willingness of players to actually cooperate and I have seen enough "I'll do what I want and damn the rest" behavior to actually doubt that many players have understood that basic requirement.
As for "online wars between squads" ... I guess that depends on what you take that phrase for. If it should attempt to recreate the conditions of WW2 warfare then the old coop format is simply inadequate as it's too rigid. But if you simply want a Last Man Standing / Deathmatch type of mission then I understand your reasoning, even though I can't agree with it.

Basically the concept SNAFU had for the now unfortunately no longer existing III./JG 27 Server came very close to my ideal of what a decent mission-based server should look like (although they planned "gameplay elements" I could not agree with).
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Old 03-25-2012, 10:49 AM
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furbs furbs is offline
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I agree COOPs with public players can be like hearding cats sometimes, but well made VEF missions between sqds were in my view the best flying ive ever done, exciting and tactical with almost everyone sticking to the mission plan just as in real life.

As much as COOPs can go a little "off" DF servers are even further away from realistic flying with almost a guarantee of something going very wrong and being much harder to get everyone in the right place at the right time.

Like i say we need options for all these things to help out every type of mission and player from the very simple COOP to the most trigger laden MDF server but it starts with better FMB manuals, SDKs, docs and better GUIs, the GUI we have now is almost laughable and is almost trying to make things hard on purpose.

With the right tools we can have what ever we want, but right now we have a very limited set up.
The proof is easy to see when starting up CLOD, there is nothing happening with the sim.

The tricky bit is convincing Luthier.
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Last edited by furbs; 03-25-2012 at 10:59 AM.
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Old 03-25-2012, 11:18 AM
Insuber Insuber is offline
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Quote:
Originally Posted by furbs View Post
I agree COOPs with public players can be like hearding cats sometimes, but well made VEF missions between sqds were in my view the best flying ive ever done, exciting and tactical with almost everyone sticking to the mission plan just as in real life.

As much as COOPs can go a little "off" DF servers are even further away from realistic flying with almost a guarantee of something going very wrong and being much harder to get everyone in the right place at the right time.

Like i say we need options for all these things to help out every type of mission and player from the very simple COOP to the most trigger laden MDF server but it starts with better FMB manuals, SDKs, docs and better GUIs, the GUI we have now is almost laughable and is almost trying to make things hard on purpose.

With the right tools we can have what ever we want, but right now we have a very limited set up.
The proof is easy to see when starting up CLOD, there is nothing happening with the sim.

The tricky bit is convincing Luthier.
Convincing Luthier of what, exactly, beyond "better FMB manuals, SDKs, docs and better GUIs", which Luthier said is one of the development goals, IIRC.
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Old 03-25-2012, 11:24 AM
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Luthier has said they will be no improvements to the GUI or COOP set up for CLOD.
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