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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Nice find Zaelu!
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#2
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Hi yall,
This stuff is for me the greatest news since 1946 came out. It is just a new game and I can't get enough of flying around with this enhancer. I had my doubts in the beginning and I didn't want to loose my finetuned OpenGL setting. Now I can tell you that I don't want to go back. I use the DirectX 9.0 version posted by Bramski: http://forums.eagle.ru/showthread.php?t=29752&page=14 and it works great! You have to tune down the bloom effect to 7 and to take advantage of my 8800 GT SLI setting I have all the nvidia effects activated ( if someone wants my settings I can post it, my rig is a quadcore with 8800GT SLI and Windows XP...no Vista crap). You can't believe how great this works out (almost no FPS loss). One drawback however: no way to use this on the net. Those bad guys can just hide close to the horizon or in the clouds and you will notice them only once you hang in your chute. But on the other hand who cares! Thanks for this eyecandy which makes it a whole new IL2 game and much more realistic (great immersion effect). Try it out guys! Cheers, Eckhart |
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#3
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@Eckhart
how have you done this? There is a ‘d3d9.dll’ in this version. If I leave it in such a way, it is ignored of 1946. If I rename the file in ‘d3d8’, I get the error message: ‘Direct3DCreate8’ was not found in the DLL ‘d3d8.dll’. If I put down GL=d3d9.dll in ‘conf.ini’ under [GLPROVIDER], the game does not start any more. |
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#4
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Hi Karl-Heinz,
I simply took d3d8.dll out of the 1946 folder and replaced it with the d3d9. It was as simple as that and it works for me in 4.09 and 4.08. keep me updated if this works for you too. Cheers, Eckhart |
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#5
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Cool - I will try that, because I now have the problem that Teamspeakviewer and this blooming thing don't work together.
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#6
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Hi Eckhart,
there is no d3d8.dll in my 1946 folder ... ![]() And with the d3d8 mod I have a big problem: It does not work correctly with my 1280*1024 resolution. I get annoying bars on top and bottom of the screen. If I set saveaspect=0 the bars look like not influenced from the mod and offset a bit. If I set saveaspect=1 I get black bars. Does not look good. The mod works only with 1280*960 but then the game is distorted because of the wrong aspect ratio and this is not the native resolution of my tft. Can anybody help me pls? |
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#7
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Quote:
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#8
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Quote:
d3d8.dll: ![]() d3d9.dll: ![]() As you see, I have spliced the start display, I don't want to waste so much space. Even if the background points on ‘il2 fogotten battles’, it's 1946 ‘4.09b1m’ with newest dlls (I don't know any more whether this was the standard background, because I've changed a lot of textures/images) Last edited by KarlHeinz; 04-21-2008 at 11:38 AM. |
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#9
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I didn’t try all of the enbseries plug-ins so I am not sure does all of them can run in IL2 or not.
I have found this: http://www.smetz.fr/?page_id=83 http://www.smetz.fr/wp-content/uploa...HDR_OpenGL.zip Be free to download and try that little demonstration, it’s safe. Proofs that hdr lighting http://en.wikipedia.org/wiki/High_dy...ange_rendering and bloom http://en.wikipedia.org/wiki/Bloom_(shader_effect) can be done in OpenGL 2.0 (which we use apparently in IL2), there is also very good explanation in pdf about that. I will play angry customer and ask "why we don’t have it then" On one Russian forum, one member which is programmer as I have understand, explains that it is possible for IL2 in OpenGL, but with work with game engine, (He even explains what is needed to be done) all except that is just cosmetics, or as he have put it photoshop-like (I wouldn’t mind to have it like that either) |
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#10
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Is it as simple as downloading the files and putting them into the Ubisoft/IL-2 Sturmovik 1946 - folder? No install? No swapping files?
It seems too simple.. Skarphol |
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