![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
Quote:
|
|
#2
|
||||
|
||||
|
well if he didn't change his mind, that is a disastrous choice.
|
|
#3
|
||||
|
||||
|
|
|
#4
|
|||
|
|||
|
Quote:
Of course... it's not user-friendly, but with experience you can create very interesting missions (without the coop's limit). It's something like Arma2's scripting.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
|
#5
|
|||
|
|||
|
Can we at least get the latest patch downloaded for us that would like better performance, then start talking about what you want next.
|
|
#6
|
|||
|
|||
|
I don't get why some developers choose to make drastic changes to what has already proved to be a success. I think most people would have just been happy with better graphics and IL 1946 game play, I know I would. I am just not keen on the driveable tanks and all that and I think it could be heading in the wrong direction. I hope I am proved wrong because I love 1946. I just think if you create driveable tanks then you have to make infantry to take out the tanks. The game then has to properly simulate how all of these vehicles work and to me would take a lot of hardware, but like I say I may be proved wrong.
Last edited by PotNoodles; 03-25-2012 at 10:20 PM. |
|
#7
|
|||
|
|||
|
If several mission builders are not happy there must be a good reason. And it is a pity that CloD cannot yet leverage their skills and experience, to enrich the game's environment.
|
|
#8
|
|||
|
|||
|
Mission making shouldn't be this hard and it shouldn't be such a necessity in the first place. That's the point. I've done a few missions in IL-2 1946 and it's fairly hard, even with the limited scope of the FMB, to do a good mission. The last time I tried the FMB in CloD it was like all the bad stuff from the 1946 FMB with a whole lot of other stuff on top I had to learn that made it an even bigger pain.
I'm not begrudging having a powerful FMB, other flight sims and ARMA both come with one and people have used it to make some really cool stuff but those games at least came with some content out of the box. Some even come with dynamic mission generators of varying quality. The way I figure it, if I have to learn so much scripting to get ANY content other than a lacklustre SP campaign and a few anaemic multiplayer maps, I may as well go ahead a step further and just code myself a flight sim. Hell, maybe I ought to do that, I can even sell it on services like Steam! I'll call it PE-2 Petlyakov - Canterbury Fields. The graphics will be great and I'm sure you'll love it. The physics modelling will be up to the player but I'm sure that won't be a problem, it's not that hard to make with the physics model tools I'll include. Don't worry about the lack of documentation, I'm sure one of my loyal fans will write a wiki. |
|
#9
|
||||
|
||||
|
The changes are welcome and sound fantastic, but what we need is to make them accessible to the majority of CLOD users.
__________________
Furbs, Tree and Falstaff...The COD killers...
|
|
#10
|
||||
|
||||
|
Quote:
But they already are...it's really not out of reach, just need to jump in, fool around with it, and learn as you go. It won't be easy at first, but think of the self rewards that follow...by studying others work, I think I will enjoy creating my own ...I know its a busy world we live in, but I could squeeze in some hours a week to learn it.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-25-2012 at 11:43 PM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|