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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Talking with the people of Sesto stormo, my wing, and with the Italian online community people (who flies or flew SEOW probably knows that i'm talking about
at least 80 people) what you said is the minimum average of requests. We all hope (but alot of the ones with i talk about it think that will never happens) that eventually will come. The amount of people that still flies Il2 is more than an evidence; to the hyperlobby stats you need to add also the SEOW campaing flown two times a week with 80 players online. omg really luthier said that?! That's a dooming problem for all the wings i suppose.. |
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#2
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#3
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well if he didn't change his mind, that is a disastrous choice.
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#4
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#5
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Of course... it's not user-friendly, but with experience you can create very interesting missions (without the coop's limit). It's something like Arma2's scripting.
__________________
![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#6
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Can we at least get the latest patch downloaded for us that would like better performance, then start talking about what you want next.
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#7
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I don't get why some developers choose to make drastic changes to what has already proved to be a success. I think most people would have just been happy with better graphics and IL 1946 game play, I know I would. I am just not keen on the driveable tanks and all that and I think it could be heading in the wrong direction. I hope I am proved wrong because I love 1946. I just think if you create driveable tanks then you have to make infantry to take out the tanks. The game then has to properly simulate how all of these vehicles work and to me would take a lot of hardware, but like I say I may be proved wrong.
Last edited by PotNoodles; 03-25-2012 at 10:20 PM. |
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#8
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If several mission builders are not happy there must be a good reason. And it is a pity that CloD cannot yet leverage their skills and experience, to enrich the game's environment.
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#9
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The changes are welcome and sound fantastic, but what we need is to make them accessible to the majority of CLOD users.
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Furbs, Tree and Falstaff...The COD killers...
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#10
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