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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-24-2012, 05:06 PM
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6S.Tamat 6S.Tamat is offline
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Talking with the people of Sesto stormo, my wing, and with the Italian online community people (who flies or flew SEOW probably knows that i'm talking about
at least 80 people) what you said is the minimum average of requests. We all hope (but alot of the ones with i talk about it think that will never happens) that eventually will come.
The amount of people that still flies Il2 is more than an evidence; to the hyperlobby stats you need to add also the SEOW campaing flown two times a week with 80 players online.


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Originally Posted by furbs View Post
All good points that have been raised almost every month since release. ive prob asked about IL2 style COOPs about 10 times to no avail, Luthier says we dont need them.
omg really luthier said that?! That's a dooming problem for all the wings i suppose..
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Old 03-24-2012, 05:08 PM
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Quote:
Originally Posted by 6S.Tamat View Post
Talking with the people of Sesto stormo, my wing, and with the Italian online community people (who flies or flied SEOW probably knows that i'm talking about
at least 80 people) what you said is the minimum average of requests. We all hope (but alot of the ones with i talk about it think that will never happens) that eventually will come.
The amount of people that still flies Il2 is more than an evidence; to the hyperlobby stats you need to add also the SEOW campaing flown two times a week with 80 players online.



omg really luthier said that?! That's a dooming problem for all the wings i suppose..
Yes, in a Q&A last year he said he's sees no need to add/change any coop interface for CloD.
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Old 03-24-2012, 05:10 PM
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Yes, in a Q&A last year he said he's sees no need to add/change any coop interface for CloD.
well if he didn't change his mind, that is a disastrous choice.
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Old 03-24-2012, 05:13 PM
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http://forum.1cpublishing.eu/showthread.php?t=28633

Question 17
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Old 03-24-2012, 05:31 PM
6S.Manu 6S.Manu is offline
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well if he didn't change his mind, that is a disastrous choice.
I disagree here... I've never worked with CloD's FMB, but from what I've heard it really powerful.

Of course... it's not user-friendly, but with experience you can create very interesting missions (without the coop's limit).

It's something like Arma2's scripting.
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Old 03-24-2012, 05:38 PM
Peaveywolf Peaveywolf is offline
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Can we at least get the latest patch downloaded for us that would like better performance, then start talking about what you want next.
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Old 03-25-2012, 09:58 PM
PotNoodles PotNoodles is offline
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I don't get why some developers choose to make drastic changes to what has already proved to be a success. I think most people would have just been happy with better graphics and IL 1946 game play, I know I would. I am just not keen on the driveable tanks and all that and I think it could be heading in the wrong direction. I hope I am proved wrong because I love 1946. I just think if you create driveable tanks then you have to make infantry to take out the tanks. The game then has to properly simulate how all of these vehicles work and to me would take a lot of hardware, but like I say I may be proved wrong.

Last edited by PotNoodles; 03-25-2012 at 10:20 PM.
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Old 03-25-2012, 10:11 PM
Insuber Insuber is offline
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If several mission builders are not happy there must be a good reason. And it is a pity that CloD cannot yet leverage their skills and experience, to enrich the game's environment.
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Old 03-25-2012, 10:17 PM
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The changes are welcome and sound fantastic, but what we need is to make them accessible to the majority of CLOD users.
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Old 03-24-2012, 06:22 PM
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Quote:
Originally Posted by 6S.Manu View Post
I disagree here... I've never worked with CloD's FMB, but from what I've heard it really powerful.

Of course... it's not user-friendly, but with experience you can create very interesting missions (without the coop's limit).

It's something like Arma2's scripting.
troll
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