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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-25-2012, 09:18 PM
KG26_Alpha KG26_Alpha is offline
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One problem is CoD has no live online community except in game and ts, Hyperlobby still supports all those that make it to IL2 1946 and get online via HL.

HL supports CoD but there's no huge attraction until the squads become more active.

In fact I have helped CoD pilots in HL's IL2 lobby before and plenty of casual pilots gather there.

Its usually in these help session the discussion as to why IL2 1946 pilots are not migrating to CoD comes up.
One of the main reasons is no CooP mode, the other is the limited theatre compared to IL2 1946.

================================================== ============================================

The FMB interface is almost identical to the old one, the problem is understanding the C# features and why they went that way.

99% mission builders can handle the CoD FMB
Only
1% can handle the scripts.





.

Last edited by KG26_Alpha; 03-25-2012 at 09:25 PM.
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  #2  
Old 03-25-2012, 10:01 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by speculum jockey View Post
This is the best way to make sure nobody new ever plays this game! Exposing casual players to the 1C forums is pretty much guaranteed to drive anyone away from the series. The devs are just hoping that the community will do all the work they should have had done over a year ago.
Maybe.. maybe not

I guess it all depends on just how bad they want to make missions..

But at least I am glad to hear you admit it did not take a year for people to realize they did not need to know C# to make missions! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 03-25-2012, 11:38 AM
Ataros Ataros is offline
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Originally Posted by EvilJoven View Post
Here's some examples of what we want.
Please post suggestions in the appropriate thread http://forum.1cpublishing.eu/showthread.php?t=28341
Otherwise they will be missed and lost unfortunately.

Regarding COOPs, I posted a link to above screenshots of COOP interface in sukhoi MP bugs thread as a reminder for the devs reading it http://www.sukhoi.ru/forum/showthrea...=1#post1815172

Quote:
Originally Posted by FG28_Kodiak View Post
So i play my coops too.
Could you share your coop-script please? Is it based on the Banks' script or different?

Last edited by Ataros; 03-25-2012 at 11:46 AM.
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Old 03-25-2012, 11:48 AM
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furbs furbs is offline
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Quote:
Originally Posted by Ataros View Post
Please post suggestions in the appropriate thread http://forum.1cpublishing.eu/showthread.php?t=28341
Otherwise they will be missed and lost unfortunately.

Regarding COOPs, I posted a link to above screenshots of COOP interface in sukhoi MP bugs thread as a reminder for the devs reading it http://www.sukhoi.ru/forum/showthrea...=1#post1815172
Thanks ATaros, im sure it will help, though it still seems a overly complex way to doing things compared to a proper COOP GUI, maybe with Alpha chipping in we might get a word in Luthiers ear in a sticky.

A big thanks to Banks and you for showing us again
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Old 03-25-2012, 01:19 PM
Ataros Ataros is offline
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Originally Posted by furbs View Post
Thanks ATaros, im sure it will help, though it still seems a overly complex way to doing things compared to a proper COOP GUI, maybe with Alpha chipping in we might get a word in Luthiers ear in a sticky.
I agree that it holds sales back to a certain extent and will have even more importance after CTDs are fixed.

Sticky may help but to make sure luthier gets the message I suggest the following:
1) the 1st one who sees a beta-patch posted will reply in that thread with a link to coop issue explanation like this one http://forum.1cpublishing.eu/showthread.php?t=27934 (maybe Alpha can add his screenshots to text). This will work because luthier will read at least several pages of the patch thread. I did it last time but my post was on page 5 only.

2) then the message can be repeated in the patch bugs thread. The key is to make it on the 1st page and provide a link to detailed and constructive explanation. No emotions

3) and then if it is not fixed till official patch release, repeat it in B6's updates threads and the official suggestions thread http://forum.1cpublishing.eu/showthread.php?t=28341 .

I do not want to whine, bitch or complain in any other thread which luthier or B6 will never read as I do not think it would make any sense or difference other than making me look not clever enough

On the other hand I do hope we will see development of Banks' DCE and Small_Bee's Operation SeaLion soon after the patch is out and they can offer coop-style online war gameplay.

Last edited by Ataros; 03-25-2012 at 01:33 PM.
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Old 03-25-2012, 01:41 PM
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Good idea, Alpha or any other mods agree?
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Old 03-25-2012, 07:30 PM
Heliocon Heliocon is offline
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Originally Posted by EvilJoven View Post
Most of the talk on these forums these days have been for fixes to technical issues and adding more aircraft, ships, drivable tanks etc to the game.

Hardly anyone brings up the serious lack of attention to gameplay elements that will actually make CloD fun for the wider player base. The vocal minority (and the most active posters here are mostly a vocal minority) don't seem to think this is an issue but I've seen in other flight sim communities that this lack of gameplay elements is driving away a lot of players.

I, for instance, hardly have any technical issues with CloD. Despite this, I have 8 hours in this game. Most of that was in free flight configuring my controls and since November, I've only launched CloD twice and only out of curiosity to see how many people are playing online, which isn't a lot.

I play with people who enjoy varying levels of realism on different sims; in IL-2 we use CEM, in DCS A-10/Blackshark we fly full realism. In FSX we're flying procedure approaches on VATSIM in everything from bug smashers to 737NGX's. Some of us have never been in a plane before but there's a good portion who are working on or hold private and commercial pilots licenses.

I say this so you know that we ARE the target audience for IL-2. We are NOT a bunch of 'children who should go back to Ace Combat' like some people suggest we do when these issues are brought up.

So, time to get down to the point. Nobody I play sims with finds IL-2 Cliffs of Dover worth their time. The single player is bland. The multi player is worse. There's no dynamic campaign and the development teams refusal to compensate for the fact that this is a sim played on a computer monitor leads to unrealistic engagements.

So, the game needs to be fixed. So far nobody I've spoken to is impressed with the direction IL-2 is headed and a few have already taken a 'won't get fooled again' stance when it comes to the Moscow expansion coming out. If you want us back, you need to make this a better game.

Here's some examples of what we want.

Better Target Recognition

This is a serious complaint a lot of people have. It's harder in CloD to pick out targets than in any other sim we play or IRL. Take a look at the little black airplane sprites in 777 Studios Rise of Flight game. There's a reason why they put those in. Do something like that.

Easier Mission Editing

Why is this so terribly documented and so difficult. Everyone I know who's tried to make a mission in CloD has thrown their hands up in frustration.

Dynamic single player and co-op campaigns

This was hinted at before release but it never materialised. IL-2 1946 has these and Lowengrin made an even better third party generator. The fact that this isn't in CloD is a major step back.

Multiplayer dogfight mission generators

Making missions is hard and time consuming work. Take a look at what Lowengrin's DCG can do in a few clicks. Somewhat decent dogfight maps in a matter of minutes. Hell, there's even support for AI planes in dogfight. This will take a lot of burden off of hosts who want variety but don't want to spend hours making missions. This is sorely needed in CloD.

Mandatory Tree Collision

We make fun of the trees in IL-2 (the common cry when slamming in to one is OLEG TREES!) but in CloD we only get either fully rendered 3d forests or none at all. Because players get to chose, tree collisions is off. The few times I've bothered with multiplayer it's been common to see people flying under the forest canopy. If the average player can't handle full 3d forests, at least put in some Oleg Trees and turn collisions on. This way people flying with trees off can't fly UNDER the forest canopy. Add 2 sprites to the trees though so they aren't almost invisible from the side.

These are the sort of things that CloD needs if your development team is going to survive after releasing the Moscow expansion. Adding more plane variants, more tank variants, making vehicles drivable etc IS NOT going to win us over.

The people here counting the rivets on panels and comparing the paint colors to 75 year old photographs are your vocal minority. If you keep listening to them alone, you won't make enough money off of future releases to keep food on your plates.

Give us a good game if you want us to keep giving you our money.
Been said before but still a strong +1!
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