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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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One problem is CoD has no live online community except in game and ts, Hyperlobby still supports all those that make it to IL2 1946 and get online via HL.
HL supports CoD but there's no huge attraction until the squads become more active. In fact I have helped CoD pilots in HL's IL2 lobby before and plenty of casual pilots gather there. Its usually in these help session the discussion as to why IL2 1946 pilots are not migrating to CoD comes up. One of the main reasons is no CooP mode, the other is the limited theatre compared to IL2 1946. ================================================== ============================================ The FMB interface is almost identical to the old one, the problem is understanding the C# features and why they went that way. 99% mission builders can handle the CoD FMB Only 1% can handle the scripts. . Last edited by KG26_Alpha; 03-25-2012 at 09:25 PM. |
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#2
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I guess it all depends on just how bad they want to make missions.. But at least I am glad to hear you admit it did not take a year for people to realize they did not need to know C# to make missions! S!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#3
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Please post suggestions in the appropriate thread http://forum.1cpublishing.eu/showthread.php?t=28341
Otherwise they will be missed and lost unfortunately. Regarding COOPs, I posted a link to above screenshots of COOP interface in sukhoi MP bugs thread as a reminder for the devs reading it http://www.sukhoi.ru/forum/showthrea...=1#post1815172 Could you share your coop-script please? Is it based on the Banks' script or different? Last edited by Ataros; 03-25-2012 at 11:46 AM. |
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#4
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A big thanks to Banks and you for showing us again
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Furbs, Tree and Falstaff...The COD killers...
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#5
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Sticky may help but to make sure luthier gets the message I suggest the following: 1) the 1st one who sees a beta-patch posted will reply in that thread with a link to coop issue explanation like this one http://forum.1cpublishing.eu/showthread.php?t=27934 (maybe Alpha can add his screenshots to text). This will work because luthier will read at least several pages of the patch thread. I did it last time but my post was on page 5 only. 2) then the message can be repeated in the patch bugs thread. The key is to make it on the 1st page and provide a link to detailed and constructive explanation. No emotions 3) and then if it is not fixed till official patch release, repeat it in B6's updates threads and the official suggestions thread http://forum.1cpublishing.eu/showthread.php?t=28341 . I do not want to whine, bitch or complain in any other thread which luthier or B6 will never read as I do not think it would make any sense or difference other than making me look not clever enough On the other hand I do hope we will see development of Banks' DCE and Small_Bee's Operation SeaLion soon after the patch is out and they can offer coop-style online war gameplay. Last edited by Ataros; 03-25-2012 at 01:33 PM. |
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#6
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Good idea, Alpha or any other mods agree?
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Furbs, Tree and Falstaff...The COD killers...
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#7
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