![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
thanks for the product came out before the date, 1c was able to raise money to complete the process, or they think it not to be so today you would have the game in your hands
people no longer remember the repeated phrase, "two weeks" So I see Byer Last edited by Aty2; 03-25-2012 at 07:18 PM. |
|
#2
|
|||
|
|||
|
Quote:
I'm sure they would. Of course, that does not change the fact that complicated software is never optimized at release. |
|
#3
|
|||
|
|||
|
Quote:
and, I've started learning programming by learning assembly for the Z80 microprocessor in 1985. I've also graduated and IT University in 2002. We're in 2012, so, it's around 25 years.. give or take and you? how long have you been programming? or working in game developing industry? and in which position? you're completely out of reason, and obviously don't have any kind of expertise in this field. you're just trolling! IL2CoD it is NOT the most complicated game out-there. Or the one having the best graphics engine, or renderer. This 100% performance increase (and assuming it's measured on the same hardware.. but otherwise it would have been misleading to advertise it as so) can only come from actually coding a render engine in a proper way, which implies that the previous render was coded in an amateurish way. You can not call "optimization" a render engine 100% performance increase rewrite, but.. bug-fixing! Last edited by adonys; 03-26-2012 at 04:17 PM. |
|
#4
|
|||
|
|||
|
Do you mean only graphics engine or modelling of technical details as well? I do not play all the games on the market and can not say for sure but I have not seen more complex games in terms of technical modelling like different cooling, braking or fuel systems for different planes, various instruments and controls operations, damage effects on systems of each different plane, etc., etc.
E.g. ArmA is a complex game and has a lot of different equipment but IMO it does not go into this much details that means it is less complicated to me. MS FS may be more complicated in some areas but it does not do damage modelling. DCS is very advanced but it does not deal with different systems of different aircraft - only one per release. Could you name games which are more complicated in technical detail, please, if you mean this kind of complexity? I think technical complexity can course bugs and performance bottle-necks when so many pieces are put together, especially if the team is small and many developers were replaced during development period. Of cause there could be better development or management practices in other countries but they make development too expensive for flight sim market. Otherwise WWII flightsims would be developed in EU, USA, etc. No one does it for a reason - there is not enough financing to make a good successful product. Let's hope 1C does not quit soon. Quote:
Last edited by Ataros; 03-26-2012 at 05:19 PM. |
|
#5
|
|||
|
|||
|
Quote:
Yes, I'd like to hear your idea of a more complicated game too. I really don't think there is one out there. All the FPS games are no where near as complicated under the hood. On top of the incredible internal and external object models there's the flight model, ground physics model, damage model, systems model, ballistics model, atmospheric model including lighting (to be expanded when resources allow) and incredible landscape detail over a huge area. The way the sun rises and sets, even the stars at night are correct. The attention to detail in CloD can be easy to overlook but should not be ignored. Modern shooters like Battlefield have nice looking figures running around a very detailed environment but the code behind the scenes is still far simpler than what CloD is trying to achieve and the maps are tiny in comparison. |
|
#6
|
|||
|
|||
|
Quote:
I never said that it was the MOST complicated, nor did I say that it has the best graphics engine. I said that "complicated software is never optimized at release." The logic in that statement is solid. I've been employed as a programmer since 1986. You probably should not use logical fallacies when you are criticizing someone else's logic. |
|
#7
|
|||
|
|||
|
Luthier, thank you for this post, I believe it is what many people here have been waiting a long time for. If there are problems that need to be fixed I think everyone understands, but as often we have had the "next week it will be out" or "NASA we have a problem" type posts from the devs/community manager it leaves everyone in a lurch as to the nature of the difficulty. IMO I prefer one these updates over 4 months of updates that really say nothing about what is happening in the studio; this is the type of dialogue the community needs!
Thank you for the update, I hope you can continue to keep us informed similarly in the future, and we all look forward to seeing the fruits of your labour. Cheers! |
![]() |
| Thread Tools | |
| Display Modes | |
|
|