Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-24-2012, 10:52 AM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Quote:
Originally Posted by jimmythedeath View Post
I can not believe after all this time, that the Team that is building and fixing this game does not use the community to its fullest extent, there are plenty of ways to deliver beta patching system so we COULD HELP you fix the Bugs and get the game in a much better playable version FASTER. all you have to do is let us in on how we can HELP and get in on the daily builds. Personalty i don't care about decals and a few other things what stops me and every one else is the shuttering I mean really FIX THAT for us and patch it NOW work on the decals and visual shit after the SMOOTHNESS of PLAY (No MORE SHUTTERING) has been addressed. As for the comment of Occasional he must be talking about single player, I like shooting real players thank you, only reason i play this game.

Jimmy OUT!!! PATCH PATCH PATCH

End users don't do testing, they don't know how to. They would pick up the game and play it, then whine about how this and that doesn't work. Believe it or not, software testing is a professional area, whether or not 1C implement that into their process though is another matter.
Reply With Quote
  #2  
Old 03-24-2012, 11:54 AM
Zappatime Zappatime is offline
Approved Member
 
Join Date: Oct 2009
Location: Wakefield UK
Posts: 170
Default

Quote:
Originally Posted by Osprey View Post
End users don't do testing, they don't know how to. They would pick up the game and play it, then whine about how this and that doesn't work. Believe it or not, software testing is a professional area, whether or not 1C implement that into their process though is another matter.
Project C.A.R.S. seems to be doing a good job with the community (who've already personnally invested in the sim at the pre-alpha level to the tune of +500,000 Euros) doing the testing. Yes they have professionals on board for physics, handling feedback and such, as well as all the project team intermingling with the 'investors' on the feedback forums, but testing across many platforms by many users is a method thats working well so far. Whining is a strict no-no on PCars, they want positive feedback and positive viral coverage on Facebook, YouTube and the like. Whilst the COD team is probably a lot smaller there's some lessons that can be learnt from PCars and its community involvement and investment in a totally positive way.
__________________
__________________________________________________ ________________________________
W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200
Reply With Quote
  #3  
Old 03-24-2012, 12:08 PM
HessleReich HessleReich is offline
Approved Member
 
Join Date: Mar 2012
Posts: 66
Default

Never was so much owed by so many to so few. W. Churchill 1940.

Hope you get all those bugs in your sights and Squeeze.
Reply With Quote
  #4  
Old 03-24-2012, 12:34 PM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

Really nice update there!

I'm more than willing to wait for however long it takes to iron out these creases..... obviously I would like the patch sooner than later, mind.

Currently I can get a good framerate, though still with some annoying drops, with my shadows disabled..... I could get an even better framerate if I dropped the trees.... but I don't want to. The idea of the beta patch being released with much better performance but meaning I would have to go without tracers, bullet effects, roundels..etc....? Nope. I don't want to "go without" anything and would much rather wait until the team are happy with the results and have the full works.

Can't wait for more news! Things are looking bigger, brighter and better for the near future.
Reply With Quote
  #5  
Old 03-24-2012, 12:43 PM
Nephris Nephris is offline
Approved Member
 
Join Date: Jun 2008
Posts: 117
Default

The sensitive soul of a real british houseman speaking.

Nice news, keep it coming to prevent some skins not to get burn in the summer times...
Reply With Quote
  #6  
Old 03-24-2012, 04:01 PM
Ibis's Avatar
Ibis Ibis is offline
Approved Member
 
Join Date: Oct 2008
Location: Lake Macquarie NSW Australia
Posts: 100
Default

[QUOTE=HessleReich;402521]Never was so much owed by so many to so few. W. Churchill 1940.

Never was so much owed by so few to so many. Ibis 2012.
Reply With Quote
  #7  
Old 03-24-2012, 04:07 PM
jamesdietz's Avatar
jamesdietz jamesdietz is offline
Approved Member
 
Join Date: Oct 2007
Location: Seattle,WashingtonUSA
Posts: 758
Default

Twice the framerate???
Oh Mama- let me have it!
Reply With Quote
  #8  
Old 03-25-2012, 01:17 PM
d.burnette d.burnette is offline
Approved Member
 
Join Date: Dec 2009
Posts: 195
Default

Quote:
Originally Posted by jamesdietz View Post
Twice the framerate???
Oh Mama- let me have it!
Indeed, that would be an incredible accomplishment in any game/sim!
I am very new to CLoD and can not even say yet what kind of performance I get with my system, however whatever it will be, it is very good to know there is an update in the works that will increase it dramatically over what I would currently have.

I hope I can get things sorted enough to get some quality flying time in with what appears to be a great sim , before the patch comes out at least...

I was a big fan of IL2 FB, then PF then 1946 - and am looking forward to getting back into WWII simming again with CLoD.
Nice to see the developmental work along with the communication from them, for what is coming! Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!
__________________
Don B

EVGA X79 Dark MB| I7 4820Kcpu @ 4.5 ghz|16gb Corsair 2100 MHZ DDR3 ram|EVGA GTX 970 FTW 4GB |SoundBlaster Z PCIe soundcard | TM Warthog HOTAS | Saitek Combat Pedals | Track IR5 | Windows 8.1 64 bit
Reply With Quote
  #9  
Old 03-25-2012, 01:24 PM
U505's Avatar
U505 U505 is offline
Approved Member
 
Join Date: Nov 2010
Location: France
Posts: 189
Default

Perhaps someday this sim, will get to the point they add the Pacific Theatre again which would thrill me extensively!

not for me in any case i prefer the européan theatre of war.
Reply With Quote
  #10  
Old 03-25-2012, 03:09 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Quote:
Originally Posted by d.burnette View Post
Quote:
Originally Posted by jamesdietz View Post
Twice the framerate???
Oh Mama- let me have it!
Indeed, that would be an incredible accomplishment in any game/sim!
Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!

Last edited by adonys; 03-25-2012 at 03:13 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.