Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-23-2012, 01:47 PM
drewpee drewpee is offline
Approved Member
 
Join Date: Apr 2010
Location: Western Australia
Posts: 427
Default

I love how after many hours (Adding up to weeks) I can still be surprised by some thing I've never seen before. The first time my chute fail was one. Another was getting caught low and slow over my base in a spit with two 109s on my tail. My engine was fried and I was kissing the stall. I was only 20 feet off the deck and and one of the 109s in frustration had slowed to my speed. I saw a radio tower just in front of me and wondered if I could sucker the 109. I lined up the tower and at the last moment pulled back the stick. I only just got over when the nose dropped. I regained level flight and looked back.

The 109 lifted his nose to go over(he would stall if he tried to turn) but to late and cut through the tower. The tower broke in two where his wing hit then he and the tower toppled to the ground. It ended with a beautiful explosion. I laughed so much at my cleverness that I didn't even mined his wingman finishing me a few seconds latter.

S! fellow pilots and S! 1c.

Last edited by drewpee; 03-23-2012 at 01:50 PM.
Reply With Quote
  #2  
Old 03-23-2012, 02:01 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

Couple of things for me:

I love the damage model. It's second to none in the air combat sim world right now, I think. I absolutely love how connected it feels to the aircraft. I can take damage, look out my starboard side and see I'm trailing smoke and then scan my guages to find out what it could be. I keep the damage notices turned off for this reason (I highly recommend!). You get such a good feeling of being in that aircraft when things are going wrong...assuming you get time to assess what's going wrong It needs some tweaking, sure, but even in its current state I believe that, yes, it's the best going.

I love that, despite the problems with the game, there is a whole group of players trying to get on with it and make it work. Mission designers working around the problems. Players making adjustments to their strategies to take into account the problems. Plenty of people not giving up on what is clearly a classic in the rough. Salute to them! You know who you are.

I love the ships! I never thought this would be something I love about a flight sim, but it's true! Just watch a ship get bombed and sink and you'll be amazed that they've put that level of detail in for a combat flight sim. Masts and stacks come exploding off, great fires, the listing of the ship, the water coming up around it - it's quite something. Makes me want to be a bomber pilot! Almost.

I love the feeling you get after a combat you survive by the skin of your teeth, coming out on top. Bullet holes in your wings and a fuel leak from your tank, but you got the guy and you're heading home. It's a thrill that very few games know how to replicate and might be unique in many ways to combat flight sims. Cliffs of Dover has this feeling many times a night for a lot of us. Very few games offer that reward for playing smartly. Almost every time I get shot down, I can point to the reason why and 9 times out of 10 its because I did something I shouldn't have or didn't do something I should have. There are those instances where superior equipment or superior skill will always win out, but in those cases I usually feel that I knew it wasn't my fight to win and I shouldn't have engaged. It's rare to get a game that offers that much fairness to a player in nearly every situation.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
Reply With Quote
  #3  
Old 03-23-2012, 02:13 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

As a mud mover.....

It has to be the blast effect of the bombs, ground objects trains, aircraft, vehicles being moved and or lifted by the bombs effects throwing them around
The shipping going evasive when I'm dive bombing, and the effects of the damage modelling and sinking.

Black Death track has a nice moment in it where some Hurris are blasted upwards & backwards on the airfield.




.

Last edited by KG26_Alpha; 03-23-2012 at 02:16 PM.
Reply With Quote
  #4  
Old 03-23-2012, 02:22 PM
Manu22 Manu22 is offline
Approved Member
 
Join Date: May 2011
Location: Québec, Canada
Posts: 18
Default

For me, it is this thread... After so much #$%...

What I like the more is to fly in formation, you can stick 10m-75m easily with you other partner with only a little adjustement on the CEM (pitch) and adjust slightly the throttle. Actually we are able to fly in tight formation, only with 109 for the 110 we need spread the formation of a minimum of 50m (because of the lag with bi-moteur).

Un grand merci à tous ceux qui particpent à notre communauté !
Reply With Quote
  #5  
Old 03-23-2012, 02:23 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by bw_wolverine View Post
Couple of things for me:

I love the damage model. It's second to none in the air combat sim world right now, I think. I absolutely love how connected it feels to the aircraft. I can take damage, look out my starboard side and see I'm trailing smoke and then scan my guages to find out what it could be. I keep the damage notices turned off for this reason (I highly recommend!).
How do you disable the damage notices?
Reply With Quote
  #6  
Old 03-23-2012, 02:27 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by Insuber View Post
How do you disable the damage notices?
Close the info window.
Reply With Quote
  #7  
Old 03-23-2012, 02:54 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by JG52Uther View Post
Close the info window.
I would miss the chat and the kills notice. So, no selective suppression of the damage info?
Reply With Quote
  #8  
Old 03-23-2012, 03:07 PM
GraveyardJimmy GraveyardJimmy is offline
Approved Member
 
Join Date: Apr 2011
Posts: 258
Default

Quote:
Originally Posted by Insuber View Post
I would miss the chat and the kills notice. So, no selective suppression of the damage info?
If you go to info box properties (alt right click iirc) then you should be able to click on damage output in the list of ones that exist then press the >> to take it off the list. Then you can keep chat etc.

You can also add other things, for example I added the system time.
Reply With Quote
  #9  
Old 03-23-2012, 03:13 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by GraveyardJimmy View Post
If you go to info box properties (alt right click iirc) then you should be able to click on damage output in the list of ones that exist then press the >> to take it off the list. Then you can keep chat etc.

You can also add other things, for example I added the system time.
OK, thank you I vaguely remembered something similar!
Reply With Quote
  #10  
Old 03-23-2012, 03:21 PM
Raggz's Avatar
Raggz Raggz is offline
Approved Member
 
Join Date: Sep 2010
Location: Oslo, Norway
Posts: 350
Default

Quote:
Originally Posted by Insuber View Post
I would miss the chat and the kills notice. So, no selective suppression of the damage info?
press "ALT" and click on the window. Then customize. Now move "vehicle damage" to the right window with the "arrow" button and save. Damage will not be reported.
__________________

I7-3930K CPU w/ Corsair H60 liquid cooling.
16Gb Corsair Vengeance 1866mhz.
Asus P9X79 Deluxe Motherboard.
Asus GTX680 2Gb SLI
Auzentech Home theater 3D Soundcard.
Corsair HX850 Modular PSU.
Win 7 x64 Ultimate
TM Warthog HOTAS.
TM Cougar MFD's.
Saitek Flight Pro pedals.
TrackIr 5.
Samsung Syncmaster 2770FH LCD.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:19 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.