![]() |
|
Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
They are re-building the graphics engine for this game from the groud up. It is taking some time as expected. When the patch is released many if not all graphic issues will be fixed.
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#2
|
|||
|
|||
![]()
there are still some problems, but landscape is leaps and bounds better than vanilla; before all sorts of blocks were everywhere, where did you sighted yours?
some ATI/AMD cards have some issues that Nvidia doesn't, but i have Nvidia and it's still not perfect, graphics engine issue; a patch dealing with this to the core is imminent or so we were led to believe, hang on for the next couple weeks and it may be sorted out.. |
#3
|
|||
|
|||
![]()
The Devs have said that current graphical issues should no longer be an . . . issue as the Graphics Engine re-write will be from the ground up, so other than looking the same, it should not have the same problems this has. They've also said that they are working with both AMD/ATI and Nvidia, so one card shouldn't really have an edge over the other with regards to graphical issues.
Sit tight and hopefully the new graphics engine and patch will be out in another two weeks. |
#4
|
|||
|
|||
![]()
Thanks for the info.
BTW what I meant was the large square that depicted the area wherein detailed textures are shown, it's very much visible from higher altitudes. ![]() |
#5
|
|||
|
|||
![]()
The distance at which this texture kicks in is designated by the "land detail" setting in the options menu. If this is maxed out I'm not sure what more you can do, perhaps you could increase it further in some file?
|
![]() |
Thread Tools | |
Display Modes | |
|
|