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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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@Rah
Luck, Specialization, more resistances.. I thought you said more statistics are bad? |
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#2
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Agree with johnancient.
Crit chance and minimum-maximum damage already works as a luck factor. Also I wouldn't like units that use some existing unit as a base and just adds an adjective in front of a name. Imo every unit should be an unique monster. Last edited by Totoro; 03-16-2012 at 03:39 PM. |
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#3
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I think the game should add more requirement for using units. Example: add skill system, if you use thorn or defeat enemy has thorn, you gain some using thorn skill exp; if you use archer class unit or defeat enemy has them, you gain some using archery skill exp; if you want have thorn royal in your army, you need get 100k using thorn skill exp, 50k archery skills exp. The requirement
will make player using more unit than using some unit for all combat.\ I think requirement should random (ex: Black Dragon at agame require 100k giant slayer exp, another game require 50k using dragon exp, other require 200k master fire exp ) when start new game so player alway think new strategy for each game. The achiement system should has more achievement and more level, replace the using quantity requirement by quality requirement (example instead of cast 50 fire arrow spell, the requirement should be do 100k dmg for enemy) |
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#4
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@langtu87 I`m sorry man, i cant agree with you on using units exp system
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As for unit exp system/ individual skills if you played Red sands mod for CW that is already done, and it`s really good balanced. And it`s rewarding for using same unit choice throughout game Quote:
Medals/achievement are nicely balanced in my opinion, if you want some of them make effort if not dont strive for them Quote:
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#5
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With Redsand mod: the player will have a combo unit at start game and seldom change unit because of level of unit. (The 5th level is too power, 1, 2th level unit almost useless except some unit -> many unit will never be choosen, ex thorn warrior, peasant, dragon fly...) With my idea:before using powerfull unit, the player must use weak unit to get enough skill exp. (Ex: to use Black Daragon, player must use dragon flyer first; to use Royal Thorn, must use Thorn Warrior; to use Kinght, must use peasant...). With this system, the player must choice wisely strategy because they cannot get enough powerful unit (cannot get enough exp skill of all type) In my opinion, all the battle with same strategy must player more boring. I used some strategy for my game with origin and some mod and usaly quit at the mid game (one slot 5th level or 4X1 dryad slot + runic mage...) My idea about medal because the hero must be wait 10th turn to cast spell really boring The more choice, the more interesting. Because KB is strategy so It should not help player gain all skill, item, rewards...(Most of the mod are benefit for player - more reverse slot, get powerful unit at start game, more rune to learn all skill, no scroll limit, can buy unit easily...) The decision to choice this over that of player to win the game for each new game will make the game worth playing again Sory for my bad english so I cannot express all my idea. |
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#6
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I`m not sure that would work. Many players like to try different things, but if they get restricted about using all units in game that could be problem in trying other army builds (expl : you want to go dragon army and use units to achieve that, and when you get dragons more than half game is gone, and if you want to try some other unit lineup there is no more enemy units for you to achieve conditions for it, as i said when you start game in KB enemy are all already positioned, and no more spawning).
As for medal advancement, i thought better solution : to make more diversity in medals, since in AP/CW of 10 medal only 2 are different between hero classes. When you get some medal it unlocks 2 other, and after you lvlup 1 of them other is locked, but you get 2 new medals (like branching skill tree, when you get medal lvlup be sure what you want before choosing which direction to go). And same would be great for skills, more class specific skills. Now we have 30 skills, and only 2 class specific, not much diference between heroes And last, rewards from quests to be choice : some item or runes or bonus exp. I love this game, it`s great in possibility for playstyle, but everything is predetermined on starting new game (all enemy/units/items/rewards . . . is known from start, and with savegame scanner you see is it worthwhile to play or not. no need to even get out from first location, if you dont like that savegame file, just restart and scan next to see will you play). |
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#7
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#8
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Cmon people!!! We want some news!
I demand some news about WotN! |
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