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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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wow, thats a great list B6, some great improvements listed there
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#2
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Thanks BlackSix.
Looking at that list you'd better add: Type of improvement: Send Ilya a crate of Vodka. Explanation: Has numbing effect on the brain and creates a feeling of well being. Benefit: Temporary escape from 'those guys'.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#3
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Type of improvement:
Controls Explanation of proposals: Gradually increasing braking power with braking button. As in old IL-2, when you pressed the brakes, they would not got directly to 100% power. Instead, they started from some low power, and gradually increased to 100% when the button was kept pressed. Benefits: Helps people with no pedals with toe-brakes or other means of analogue braking. Currently, pressing the button causes the brakes to go to 100% power directly and using it while taxiing/landing/etc. causes an immediate face plant and a ruined propeller.
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 03-15-2012 at 08:25 AM. |
#4
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Type of improvement:
Dedicated Server Explanation of proposals: Would it be possible for a Dedicated server to be released (maybe for at least Repka and ATAG for testing) to see if that provides improvements to online play. Ghosting of planes is a big issue online. Can you provide any information as to limits we should have in missions online of AI? and limits of Static objects? Is there someone working on the ONLINE Multiplayer scripting to improve online play. Currenlty if you have over about 1700 static objects in game you begin to get FPS drop when 16+ players join Benefits: Better Online game play where most people interact and support the game.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 08-23-2012 at 10:59 PM. |
#5
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Type of improvement: FMB Object
Explanation of proposals: Provide a FMB object that can: (a) have sound (wav) file attached to it (something like a dropbox with sound options for seagulls, waves on the beach, factory noises, forest birds chirping, people chatting, air-raid siren etc). (b) have an effect radius set (the sound becomes active when a player comes within the set radius of the object). (c) and a pickbox to set the sound for red, blue or both armies. The sounds would have to either be included with COD updates or downloadable from the mission host at mission-load/runtime. Could consider making a static object & an 'invisible' mobile object. Benefits: Provides a flexible means for mission builders to include ambient environmental sounds in their missions adding to game immersion.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 03-16-2012 at 12:19 AM. |
#6
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Type of improvement: FMB Object (airfield-airodrome runways)
Explanation of proposals: Currently there is no method to customise hard-coded airbase runways/spawn points. Change the behaviour of the airfield-airdrome runways object so that all hard-coded spawn points & runways within the object radius are removed on mission startup. The mission builder would then be free to place an airfield-airdrome runways object over a hard-coded airfield & create new runways & spawn points as desired. Benefits: Provides a flexible means for reconfiguring hard-coded existing airfields on maps.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#7
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Type of improvement:
Controls Explanation of proposals: Give flaps and rads axis assignments like elevator trim is in the game Benefits: support 9-turn saitek trim wheel as bf 109 flap, rad control Last edited by KG26_Alpha; 03-15-2012 at 06:58 PM. |
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