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#9
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So I presume this trimmed version is all that is needed
NOTE this edit cause another error...sigh Code:
private void damageAiControlledPlane(AiActor actorMain)
{
if (actor == null || !(actor is AiAircraft))
return;
AiAircraft aircraft = (actor as AiAircraft);
if (!isAiControlledPlane(aircraft))
return;
if (aircraft == null)
return;
(actor as AiAircraft).Destroy();
}
Last edited by Smokeynz; 03-14-2012 at 08:27 AM. |
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