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#1
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One thing to keep in mind, Mate is that the code base is c13 years old now. Granted it has been greatly improved over the intervening years, but there's only so much that can be done.
I have seen fuel leaks in self sealing tanks, stop after a few minutes, indicating a slightly delayed reaction (which is historical from my understanding), other times the damage is just too great and the tanks drain out, so I'm with Luno; it would be nice to have even a simplified system to allow for say having only the holed tank drain out and not the whole system, if not a full tank selector system. The rest I think would need a TD member to answer. Interesting questions though. Oh, yeah I just thought that run away props are modeled too. It's very common it spit's and P-40's, less so in other planes.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit Last edited by BadAim; 03-14-2012 at 03:10 AM. |
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#2
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I was under the impression that fuel systems are treated rather generally as one big tank in the game.
I recall an experience in a TB-3-4M17 which suffered a fuel leak in one wing and some while later had all four engines cut out simultaneously. No fuel left in the gauges... Now, while I'll pay a TB-3-4M17 not having self sealing tanks, one would suspect that there would be a multitude of individual tanks and valves/plumbing to prevent this sort of thing happening on the real thing. I'd be interested to hear what the situation in the game actually is. Still, as BadAim points out, it's not doing too badly for a sim that was designed around one featured aircraft over a decade ago... |
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