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#1
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#2
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Point is, if it's not a lot of effort (relatively speaking), it's something I'm lobbying for. Quote:
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#3
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Having dudes on the wing would be really cool. That would require a bit of AI programming though, as it has to "see" obstacles and intersections and give the right instructions to the player.
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#4
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I will agree to this PROVIDED that TD accurately and in high detail models the sheer, unadulterated terror on their faces when I take off with them still sitting on the wings.
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#5
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Of course! How could I have forgotten?!
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#6
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P-47 tweaks
1. auto prop pitch settings. I have tried to set this and it does not work. http://books.google.com/books?id=Sq5...20P-47&f=false 2. API and APIT ammo 3. New cockpits and textures 4. Overheating... the Jug seems to overheat faster than other radial engine planes and takes longer to cool down. 5. Acceleration.....all planes i tested seem to accelerate at the same rate. granted these were rudely done but still might need to be tested. 6. Energy retention for zoom climbs? did I say API and APIT ammo? hahahaha
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#7
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I know this was already mentioned.. probably by me , but just to keep it in the mix, can you fix the FFB bug that knocks out the FFB if you WIN Key or ALT+TAB out and come back in? This also happens if .. say you are flying and the sim reverts to the desktop and you have to bring it back.
If you turn off FFB in the sim no problem .. you have stick forces and even if you WK or AT out and come back in you still have them.... but if you have FFB turned on and you do tat you loose everything .. stick forces, gunshake, stalls & buffets .. all of it. |
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#8
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I did want to say that Acceleration I tested online with a few guys using a couple of different methods and it was definitely different between types of aircraft. It wasn't a huge difference between them but I sometimes think that my reading in a book about acceleration difference and actual differences were actually quite small.
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Find my missions and much more at Mission4Today.com |
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#9
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Kawanishi H6K "Mavis" flying boat!
must have
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