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  #1  
Old 03-13-2012, 05:32 PM
Luno13 Luno13 is offline
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2. Please make the game more friendly for ATI/ATI Crossfire users. I play different games frequently, and having to manually go into the control panel and turn Crossfire off just for IL-2 is a bit tedious. Also there shouldn't be any reason with modern cards ATI users can't run the same bells and whistles as Nvidia users. Not asking for optimization, just the ability to run same maxed settings.
Doing things like this to a 10 year-old game are exceedingly difficult. DT would have to write the entire code from scratch. Il-2 just simply wasn't made to run on modern hardware (ironic, isn't it?).

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4. Please increase the number of available aircraft slots for modders by a large amount. It would appear some of the larger mods are approaching or at the limit and are having to "prune" some aircraft here and there in order to be able to fit them all.
This is probably another inherent fault of an old game engine that was not anticipated to model more than 20 or so aircraft. DT had to do some serious rework of the code just to get more toggles in the realism settings (the old limit was only 32, I think).

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10. A "lean out window" key to angle view to partially see around the nose for tail draggers, like pilot does in this vid here:
Or make it a function of the 6DOF use, at the extreme left or right side of the cockpit allow for "leaning" out the window when it's on the ground and under certain speeds.
It's pretty easy to taxi if your head is to one side or the other and you zig-zag, which is what most pilots do anyway. It could be useful, but not every plane has opening canopies anyway. This feature would be most appreciated in the Yak, which for now has no way of allowing the pilot to see the fuel gauges.
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Old 03-13-2012, 09:58 PM
Whacker Whacker is offline
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Originally Posted by Luno13 View Post
Doing things like this to a 10 year-old game are exceedingly difficult. DT would have to write the entire code from scratch. Il-2 just simply wasn't made to run on modern hardware (ironic, isn't it?).
Dripping with irony! The thing is, I don't believe a major re-write or even really any "optimization" is needed at all. I've got dozens and dozens of older games from '99 on up that work with crossfire on, but don't really benefit from it at all because they're so dang old.

Point is, if it's not a lot of effort (relatively speaking), it's something I'm lobbying for.

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This is probably another inherent fault of an old game engine that was not anticipated to model more than 20 or so aircraft. DT had to do some serious rework of the code just to get more toggles in the realism settings (the old limit was only 32, I think).
Also true and understand, but as above if it's feasible, it'd be greatly and widely appreciated, since all the major mods would benefit from it.

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It's pretty easy to taxi if your head is to one side or the other and you zig-zag, which is what most pilots do anyway. It could be useful, but not every plane has opening canopies anyway. This feature would be most appreciated in the Yak, which for now has no way of allowing the pilot to see the fuel gauges.
Aye, the zigzag taxi works and it's historically accurate, but it's still a bit of a pain. Short of modeling a ground crew sitting on the wing (sarcasm), having a "lean out" view function with be the next best thing.
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Old 03-14-2012, 01:03 AM
Luno13 Luno13 is offline
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Having dudes on the wing would be really cool. That would require a bit of AI programming though, as it has to "see" obstacles and intersections and give the right instructions to the player.
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Old 03-16-2012, 05:32 AM
Whacker Whacker is offline
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Having dudes on the wing would be really cool. That would require a bit of AI programming though, as it has to "see" obstacles and intersections and give the right instructions to the player.
I will agree to this PROVIDED that TD accurately and in high detail models the sheer, unadulterated terror on their faces when I take off with them still sitting on the wings.
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Old 03-16-2012, 06:28 AM
Luno13 Luno13 is offline
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Of course! How could I have forgotten?!
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  #6  
Old 03-16-2012, 01:23 PM
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310thDiablo 310thDiablo is offline
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P-47 tweaks

1. auto prop pitch settings. I have tried to set this and it does not work.
http://books.google.com/books?id=Sq5...20P-47&f=false

2. API and APIT ammo

3. New cockpits and textures

4. Overheating... the Jug seems to overheat faster than other radial engine planes and takes longer to cool down.

5. Acceleration.....all planes i tested seem to accelerate at the same rate. granted these were rudely done but still might need to be tested.

6. Energy retention for zoom climbs?

did I say API and APIT ammo? hahahaha
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Old 03-17-2012, 03:02 AM
Bearcat Bearcat is offline
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I know this was already mentioned.. probably by me , but just to keep it in the mix, can you fix the FFB bug that knocks out the FFB if you WIN Key or ALT+TAB out and come back in? This also happens if .. say you are flying and the sim reverts to the desktop and you have to bring it back.

If you turn off FFB in the sim no problem .. you have stick forces and even if you WK or AT out and come back in you still have them.... but if you have FFB turned on and you do tat you loose everything .. stick forces, gunshake, stalls & buffets .. all of it.
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Old 03-17-2012, 11:44 PM
IceFire IceFire is offline
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Originally Posted by 310thDiablo View Post
P-47 tweaks

1. auto prop pitch settings. I have tried to set this and it does not work.
http://books.google.com/books?id=Sq5...20P-47&f=false

2. API and APIT ammo

3. New cockpits and textures

4. Overheating... the Jug seems to overheat faster than other radial engine planes and takes longer to cool down.

5. Acceleration.....all planes i tested seem to accelerate at the same rate. granted these were rudely done but still might need to be tested.

6. Energy retention for zoom climbs?

did I say API and APIT ammo? hahahaha
Some good stuff there! I'd love to see API and APIT (some sort of late war loadout option?) as part of the belting.

I did want to say that Acceleration I tested online with a few guys using a couple of different methods and it was definitely different between types of aircraft. It wasn't a huge difference between them but I sometimes think that my reading in a book about acceleration difference and actual differences were actually quite small.
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  #9  
Old 04-01-2012, 07:56 AM
Anton88 Anton88 is offline
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Kawanishi H6K "Mavis" flying boat!

must have

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