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#5
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Ah ok a little misinterpretion
first if (("Target1".Equals(shortName) && active) && ("Target1_1".Equals(shortName) && active)) couldnt work there is only one shortName it could be Target1 or Target1_1 but never both. So you can create a global bool variable. Example bool Target1triggered = false; bool Target1_1triggered = false; then in Ontrigger you can set if ("Target1".Equals(shortName) && active) { Target1triggered = true; } if ("Target1_1".Equals(shortName) && active) { Target1_1triggered = true; } if (Target1triggered && Target1_1triggered) { // Your code } Or you check if the Trigger is enabled, normaly the trigger will be disabled (not the PassThru-Trigger) after activation. if (GamePlay.gpGetTrigger("Trigger1").Enable == false && GamePlay.gpGetTrigger("Target1_1").Enable == false) should became true |
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