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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 03-09-2012, 07:28 PM
ATAG_Doc ATAG_Doc is offline
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I cannot imagine for the life of me that I could spend the money for a decent rig then, spend the time if I knew how to - find some kind of code or make it that would allow me to have an advantage over someone "just because".

This is a simulator in which to many have a very historical significance to them in some way - they are just connected to it. On many occasions I've ran into people who lost family in this war. So there is a sort of romance with this.

I find that most of the virtual pilots in this seem to be...well...seasoned shall I say. The biggest group of people that watch my videos on this product are between 40-65 and that makes up about 95% of them.

We can all think of many examples where just about anything you do, there is always someone willing to toss out that you are cheating to explain things.

But then again there are those bubblegum smacking, juice drinking preteens that sometimes dominate voice comms always whining about being flat out owned. It's very hard to admit to oneself that indeed not everything our mothers tell us is true. Sometimes you win. Sometimes you lose.

Last edited by ATAG_Doc; 03-09-2012 at 07:42 PM.
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Old 03-09-2012, 09:25 PM
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Jugdriver Jugdriver is offline
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Originally Posted by ATAG_Doc View Post
I cannot imagine for the life of me that I could spend the money for a decent rig then, spend the time if I knew how to - find some kind of code or make it that would allow me to have an advantage over someone "just because".

This is a simulator in which to many have a very historical significance to them in some way - they are just connected to it. On many occasions I've ran into people who lost family in this war. So there is a sort of romance with this.

I find that most of the virtual pilots in this seem to be...well...seasoned shall I say. The biggest group of people that watch my videos on this product are between 40-65 and that makes up about 95% of them.

We can all think of many examples where just about anything you do, there is always someone willing to toss out that you are cheating to explain things.

But then again there are those bubblegum smacking, juice drinking preteens that sometimes dominate voice comms always whining about being flat out owned. It's very hard to admit to oneself that indeed not everything our mothers tell us is true. Sometimes you win. Sometimes you lose.
So help me here Doc, you are saying that cheating does not happen so we don’t need a system to combat cheating?

JD
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Old 03-09-2012, 09:52 PM
ATAG_Doc ATAG_Doc is offline
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So help me here Doc, you are saying that cheating does not happen so we don’t need a system to combat cheating?

JD
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Matt

You must have misunderstood me or perhaps I didn't make myself very clear. I often am guilty of that now days.

BUT this sort of thing will always be part of life in the virtual world.
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Old 03-10-2012, 08:46 PM
TomcatViP TomcatViP is offline
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No Doc. I hve to disagree.

A lot of ppl are running away from online gaming because of the prevalance of cheating.

A small part found it as a niche to whatever they like in it but most are simply turning away from gaming.

I don't think it's a bad tendency generaly speaking ( for man kind benefits)but for a game like an airplane simulation with a slow learning curves it's simply disastrous.

Many old IL2 big names are not to be seen before long on any CoD server because of this. Youngest tht hve a gaming experience fully parasited by this problem won't for most see any interest to take the time needed to learn such complicated game. Hence the forseen success of much lighter simulation like WoP on console etc...

If 1c and alikes really wants to secure their busness model, it's a battle tht they wld hve to fight. We as users are simply helpless and more like being kept as hostage by the cheater.

As hacking and cheating has now become virtually an "industry", companies like 1C are now taking direct hits from this guys and their corporate model is now directly affected dollar wise. Hence I am confident they will now take it very seriously and found the parade.

Last edited by TomcatViP; 03-10-2012 at 08:49 PM.
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Old 03-10-2012, 08:59 PM
ATAG_Doc ATAG_Doc is offline
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Tom that's ok. Not everyone has what it takes to fly with the pros. There still consoles or even better throwing darts at a pub while sipping a pint.

Last edited by ATAG_Doc; 03-10-2012 at 09:04 PM.
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Old 03-11-2012, 01:06 AM
TomcatViP TomcatViP is offline
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Originally Posted by ATAG_Doc View Post
Tom that's ok. Not everyone has what it takes to fly with the pros. There still consoles or even better throwing darts at a pub while sipping a pint.
I'm best at throwing darts at 6 while sipping a glass of Bordeaux

@Bliss : to be back OT (no more ironing disgressions for me BlkDg), I don't think tht this topic is related to the old UFO cheating, printscreener or any involontary time delay due to networking. No offense to the remarkable work you all hve done with ATAG. Those Admins with the help of the comunity can deal.
I was more on a subtle approach after ppl tht are actually "engineering" (poorly in fact) their cheat mode. For these, users (and Admins ?) can't do nothing. Defenses hve to be hard-coded.

Last edited by TomcatViP; 03-11-2012 at 01:09 AM.
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Old 03-10-2012, 09:25 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by TomcatViP View Post
No Doc. I hve to disagree.

A lot of ppl are running away from online gaming because of the prevalance of cheating.

A small part found it as a niche to whatever they like in it but most are simply turning away from gaming.

I don't think it's a bad tendency generaly speaking ( for man kind benefits)but for a game like an airplane simulation with a slow learning curves it's simply disastrous.

Many old IL2 big names are not to be seen before long on any CoD server because of this. Youngest tht hve a gaming experience fully parasited by this problem won't for most see any interest to take the time needed to learn such complicated game. Hence the forseen success of much lighter simulation like WoP on console etc...

If 1c and alikes really wants to secure their busness model, it's a battle tht they wld hve to fight. We as users are simply helpless and more like being kept as hostage by the cheater.

As hacking and cheating has now become virtually an "industry", companies like 1C are now taking direct hits from this guys and their corporate model is now directly affected dollar wise. Hence I am confident they will now take it very seriously and found the parade.
Tom,

I don't think there's a problem online. Can it be cheated? Of course it can. Is VAC turned on? Who knows. But if VAC is being used like it is in other games, it's not an immediate ban. It gathers info over a period of time then does one massive banning. Anyone that would cheat in a flight sim or try to figure out how to cheat in a flight sim is a piece of garbage IMO. I hate the people that try and ruin others fun just as much as the next guy. But I've been flying online over 1500 hours now (for both red and blue). I've yet to see something that was super fishy.

With that said, I have seen plenty of lag, and without any sort of server-side settings to help with client type stuff (as in old IL2) there's gonna be some funky stuff. Whether people are exploiting (doing this warping stuff on purpose) isn't exactly easy to determine. During a launcher crash you will have 0 FPS but will still be in the server for a while, and during this time your plane doesn't stop in midair. It warps all over the place until you are finally disconnected. The same thing will happen when you lose your internet connection for a split second, and as FPS/Netcode go hand in hand, if you're a person that's flying around, say in a fight on the deck over land with hardly any FPS (getting stutters on your screen) you are warping all over the place for other players.

To give you an idea, we restart the server after every mission. I'm sure you're aware of that. But next time you see the "mission has ended" text don't disconnect. Count the number of minutes you can stay in a server (that isn't actually there) before you get disconnected. 1 second after "the mission has ended text" the console server has already been shut down - FYI. So I bet it's somewhere along the lines of 3 minutes.

Take me for instance. I travel all over the world for work, sometimes using the crappiest network available to get online. Many of these places require a log in every 24 hours to get on their network. So to give you an idea, I've been flying before, lost connection to TS3 because it was time to renew my network, alt tabbed out of game to open up my internet browser to type a username/password in to turn back on my internet. Upon doing this I'm automatically put back into TS3, but do you think I was ever kicked from the game in the 45 seconds I didn't even have internet? No lol. My point is, I believe some of the glaring problems people see or could assume for some sort of cheat/exploit, is still issues with the game itself. I have no doubt this sort of stuff will come along in the future though.

We were promised some sort of dedicated server was in the works as well. So maybe by the time we can run the server as a server instead of as a client all those features will be part of it. Until then, all we can all do is be patient and wait.
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