![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
for the AI
there should be 3 different levels of skill rookie experienced or veteran for rookie the AI should behave as if he has just got his pilots wings he should try to stay with his wingman but have slow reaction times to his wingman turning say 1/2 seconds. when attacked he should have a delayed reaction to seeing danger such as only looking when hit or fired upon or have a 3 second delay before he sees a enemy about to fire upon him, his evasive maneuvers should be half done or poorly done for example a right turn he will turn towards the right and end up doing a roll instead, when hes landing he will bounce due to inexperience when shooting he should have a 5% hit rate when bailing out the rookies should panic and have a 5% of not being able to escape experienced when in combat they will see bandits behind him about 1.0 out his maneuvers should be done correctly but with some delays say 1 second when landing he should land fine when shooting he should have a 25% hit rate when bailing out they should have a 2% chance of not being able to veteran will see 90% of enemy's behind him and be able to take evasive action perfectly with no delays, when landing he should land with no problems shooting he should be able to have a 70% hit rate when bailing out they should have a 1% chance of not bailing out for example canopy is stuck damaged aircraft as soon as a plane is damaged and the AI has escaped the bandit on his tail he should immediately try and return to base if the damage more then 40% or is critical for example water coolant or oil radiator, ect then he should try and land as the nearest airbase if landing is not a option then crash land or bail out at nearest field or over the sea when fire is minor the pilot should try and put it out for example wings or tail, if the engine is on fire or in the cockpit pilot should bail out asap, |
|
#2
|
|||
|
|||
|
The only negative note(s) I can make for this game are;
1/ the manual is to short more details should be added an example the Spitfire and BF109 controls are not the same at all and the manual does not give enough details about each plane. Also more details about the Full Mission Builder. 2/ radio communications with other members of your squadron or flight are OK but with the ground control I get never any answer even when the other members of the squadron/flight do receive an answer per example when asking for permission to land even if flying a damaged airplane I get no permission to land ever! Otherwise a fantastic game, nobody should forget this is a game about the beginning of the war where communication where not good and perfect. Better than in 1914/18 but still not good. Maybe is it possible to land at more than one airfield? Wind direction indicator, control tower authorization!
Last edited by senseispcc; 03-09-2012 at 11:42 AM. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|