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#1
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Geez, how big is your monitor?
![]() That probably a mistake in the alpha-channel. There should be a hole there with a black ring of burnt metal or fabric, like the rudder. |
#2
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![]() There are a bunch of much worse damage models if you look closely. Mostly with older aircraft and IL-2 originals. It's somewhat inconsistent... the IL-2 itself and the Bf109E have some great detailing while others are broken or poorly done.
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#3
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#4
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I've also been petitioning for the game to be a bit more ATI friendly. Don't expect miracles and all kinds of optimization, but there shouldn't be any reason why ATI users can't run water=4 when the Nvidia crowd can. ![]() |
#5
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Yeah, ATI glitches in IL-2 are a major downer: weird blue glow and impossibility to use perfect water without "blocky text" syndrome.
I doubt DT can do anything, and I doubt ATI will do anything for such an old game. EDIT - for those with slow connections (not me, but they're out there) it would be nice if you cropped and re-sized the image next time. Last edited by Luno13; 03-08-2012 at 05:02 AM. |
#6
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ATI Radeon Sapphire HD3870 512MB -- Water = 2 -- MTO Map
No weird effects. No blocky text etc. ![]() OpenGl entries in conf.ini as follows: Code:
[Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=8 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 Last edited by Asheshouse; 03-08-2012 at 03:15 PM. |
#7
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The original skin artists went crazy with the black airbrush tool in Photoshop, so rather than getting realistic "chewed up aluminum" damage textures, damaged planes look like they've been attacked by killer fungus. And I'd disagree that the Bf-109 has great damage modeling. Sure, on the E series the engine cowl gets knocked askew and you can see the engine, but the perfectly circular "sooty craters" in the wings are neither realistic nor attractive. (Note: I once found a Russian picture of tests of cannon shells against the Bf-109 wing, which is obviously where the original artist got the idea. The only problem is that the tests had the cannon firing at wings turned perpendicular to the cannon shot! So of course the resulting explosion looked nice and round. Entry from a less acute angle would give irregular-shaped entry and exit holes.) Last edited by Pursuivant; 03-10-2012 at 02:44 AM. |
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