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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: What do you think about clickable cockpits? | |||
Great, very immersive feature |
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52 | 39.69% |
Only a waste of time |
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79 | 60.31% |
Voters: 131. You may not vote on this poll |
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#1
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I think I read somewhere that the SU-26 was included in the development (and plane set) of "BoB SoW" because its performance characteristics where well known to the game developers. With "verifiable real life data" the game developers where able to check that the Su-26 performed correctly under the same simulated conditions as they would in the real world...That way they are able to fine tune the atmospheric effects on the flight model... ![]() Last edited by proton45; 04-09-2008 at 09:11 PM. |
#2
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Yes indeed, the SU-26...can you boy's realize the amount of MS pilots that would buy Oleg's SOW just for that one aircraft!...but the SU-26 needs to be presented in the same way as the owners handbook. That means full engine prep start up too, I still am at a lose to understand Oleg's position on this, I mean he could make a ton of money, I just don't understand his thinking on this. Sims should evolve to the highest level posible, It's what the other half want, and there are alot of them...With the Oleg FM, graffic's, they would be hooked like the rest of us
Last edited by SlipBall; 04-09-2008 at 09:10 PM. |
#3
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http://mission4today.com/index.php?n...ewtopic&t=3401
Maybe check out Beebop's topic at M4T, then come back and say this is how the average combat sim pilot wants to set off on a mission? I voted no, and this kind of film doesn't change my mind at all.
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#4
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Wow, there is certainly a lot of passion on this subject. I'm actually kind of glad about that, it means interest is alive and well.
I think that really the biggest reason people are against clickable cockpits is that they are afraid recources will be taken away from aspects of the sim that nearly all of us would agree are more important, and I think Oleg as much as said the same himself. That said, what are we getting all upset about here? Whether anyone wants clickable cockpits and completely realistic procedures or doesn't care about them, I doubt anyone is willing to give up a bit of flight model or damage model for it. |
#5
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BTW, Brando, how did your 'bios flash' go? are you getting any relief?
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#6
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Thanks BadAim, yes it went well & I'm obtaining considerable relief.
__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#7
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Good news!
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#8
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something better than now would be improvement for sure |
#9
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"Supah" asked for a link to Olegs feeling about "clickable cockpits" and "flight sims" vs "Flight combat simming". Here is a resent post I saw from Oleg that addresses some of the issues (with Evgeny question):
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I think Oleg is saying that the "realistic" flight physics and weapons damage ect... would help with the immersion MORE the "clickable cockpits" (or complex starting procedure)...his feelings, his sim. Oleg makes an interesting point about the difference in making a "flight sim" vs a "flight combat sim"...when your making a "flight combat sim" you have to spend time modeling all the internal systems and structures of an aeroplane while the "flight sim" doesn't have to spend time or resources modeling these things... the "flight sim" just isn't concerned with issues like "what gets damaged if flak hits the engine"... Their has been some speculation here about M$ modifying their "flight sim" code into a "Flight combat sim", but I just don't see it happening... Adding bombs or machine guns is one thing but I just don't see how they could (write in) modify their code to include a complex "damage engine"... people complain about "IL2's" shortcomings and people complain about how the "Il2" engine was stretched beyond its original design, can you imagine what a M$ "flight combat sim" would be like if it was built on a modified "flight sim" engine? It would be a joke! Last edited by proton45; 04-12-2008 at 06:17 AM. |
#10
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