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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-03-2012, 04:02 PM
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Jugdriver Jugdriver is offline
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Originally Posted by Steuben View Post
It seems CLOD does not like AMD at all!
That is part of it, COD is not optimized for multi core CPU’s very well and it is still a very CPU dependent game. My card is only working at 30% but one of my CPU cores is working at 85% to 90% (the others are going at 20% to 30%). Over clocking gave me solid gains and I plan to push my CPU as close to 4Ghz as I can, but unless the developers are able to make COD take more advantage of other cores I think the Intel guys are going to have a better time with their higher memory read/write times and higher CPU speeds.

I have everything set to high with the exception of Trees (low for online play) and buildings which are on unlimited, However I have grass off (causes serious stutters) and Shadows off. This gives me solid mid 40’s FPS over towns and low 80’s most everywhere else. Shadows was what pulled my frames down, with shadows on and the same game setting I would get mid 20’s over towns and it would drop to high teens with other aircraft and flack. I am hoping with the optimization they are able to rectify some of these issues.

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Last edited by Jugdriver; 03-03-2012 at 04:05 PM.
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  #2  
Old 03-03-2012, 05:41 PM
Steuben Steuben is offline
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Originally Posted by Jugdriver View Post
That is part of it, COD is not optimized for multi core CPU’s very well and it is still a very CPU dependent game. My card is only working at 30% but one of my CPU cores is working at 85% to 90% (the others are going at 20% to 30%). Over clocking gave me solid gains and I plan to push my CPU as close to 4Ghz as I can, but unless the developers are able to make COD take more advantage of other cores I think the Intel guys are going to have a better time with their higher memory read/write times and higher CPU speeds.

I have everything set to high with the exception of Trees (low for online play) and buildings which are on unlimited, However I have grass off (causes serious stutters) and Shadows off. This gives me solid mid 40’s FPS over towns and low 80’s most everywhere else. Shadows was what pulled my frames down, with shadows on and the same game setting I would get mid 20’s over towns and it would drop to high teens with other aircraft and flack. I am hoping with the optimization they are able to rectify some of these issues.

JD
AKA_MattE
tried that and now have 30-40 fps over towns down low! Thank you very much Its quite acceptable now! But boy i dont even notice a difference with shadows off? This engine is really messed up XD
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Old 03-03-2012, 05:43 PM
Kankkis Kankkis is offline
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tried that and now have 30-40 fps over towns down low! Thank you very much Its quite acceptable now! But boy i dont even notice a difference with shadows off? This engine is really messed up XD
Check with fraps or similar, or ingame fps meter.
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Old 03-03-2012, 06:03 PM
Steuben Steuben is offline
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Check with fraps or similar, or ingame fps meter.
???? i did check with ingame fps meter. But more important is the stuttering is gone!
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Old 03-03-2012, 06:15 PM
Chivas Chivas is offline
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The sim was released unfinished which made the listed minimum spec irrelevant. The next patch should boost performance enough to allow a minimum spec system run the sim with minimum settings. New combat flight sims have usually always required high end systems to run with all the bells and whistles turned on.

As the series progresses and the developer adds resource hungry features, we will need to upgrade our systems accordingly if you want keep your frame rate high. I upgraded my highend systems a number of time during the original series. I wanted high frames with no sign of a stutter at any time. This sim will provide options for people with average systems to play the sim well just as the original series did.
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Old 03-03-2012, 07:15 PM
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That race is a great example Bliss.


From Chivas: "The sim was released unfinished which made the listed minimum spec irrelevant."


@Chivas , wouldnt you say that thats the case with most pc sims/games and more so ones that have a PvP mode.
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Old 03-03-2012, 07:25 PM
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@Chivas "The sim was released unfinished which made the listed minimum spec irrelevant."


WTF Chivas, i dont remember it saying that on the box or on the steam site.

"these are the min specs....but they dont count as we are going to release it unfinished so anything you read on the box is irrelevant....in a years time were making a patch that will improve performance, then and only then will the min spec make sense"
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Old 03-03-2012, 10:28 PM
Chivas Chivas is offline
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@Chivas "The sim was released unfinished which made the listed minimum spec irrelevant."


WTF Chivas, i dont remember it saying that on the box or on the steam site.

"these are the min specs....but they dont count as we are going to release it unfinished so anything you read on the box is irrelevant....in a years time were making a patch that will improve performance, then and only then will the min spec make sense"
The box actually says very little, most of the features you've called promises in your negative rants aren't even mentioned.

It would probably not have been an intelligent idea for the developer to say the sim was unfinished on the box. It might have made you happy, but it would have almost guaranteed the demise of the development. Atleast now there is chance the sim you will be finished.
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  #9  
Old 03-03-2012, 08:07 PM
vranac vranac is offline
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Quote:
Originally Posted by Jugdriver View Post
That is part of it, COD is not optimized for multi core CPU’s very well and it is still a very CPU dependent game. My card is only working at 30% but one of my CPU cores is working at 85% to 90% (the others are going at 20% to 30%). Over clocking gave me solid gains and I plan to push my CPU as close to 4Ghz as I can, but unless the developers are able to make COD take more advantage of other cores I think the Intel guys are going to have a better time with their higher memory read/write times and higher CPU speeds.

I have everything set to high with the exception of Trees (low for online play) and buildings which are on unlimited, However I have grass off (causes serious stutters) and Shadows off. This gives me solid mid 40’s FPS over towns and low 80’s most everywhere else. Shadows was what pulled my frames down, with shadows on and the same game setting I would get mid 20’s over towns and it would drop to high teens with other aircraft and flack. I am hoping with the optimization they are able to rectify some of these issues.

JD
AKA_MattE
Try to OC your 1090, that is a must!

I just can't belive that you get such poor results with that monster card.

I run the sim on 560 TI 1GB w/o any problems you mentioned,
with almost everything on max except building details on medium
and forest on low.
I have 2500k on 4.5 GHZ, but I'm shure that thuban on ~ 4 GHz
will perform very close.
Your 30% GPU usage points at problem, CPU can't fill GPU with data.

Also about shadows, I dont have problems with them at all,
but I saw some guys with ATI cards have it, maybe some driver settings,
or new driver will help.
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Last edited by vranac; 03-03-2012 at 08:15 PM.
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  #10  
Old 03-03-2012, 08:18 PM
Tvrdi
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Quote:
Originally Posted by vranac View Post
Try to OC your 1090, that is a must!

I just can't belive that you get such poor results with that monster card.

I run the sim on 560 TI 1GB w/o any problems you mentioned,
with almost everything on max except building details on medium
and forest on low.
I have 2500k on 4.5 GHZ, but I'm shure that thuban on ~ 4 GHz
will perform very close.
Your 30% GPU usage points at problem, CPU can't fill GPU with data.

Also about shadows, I dont have problems with them at all,
but I saw some guys with ATI cards have it, maybe some driver settings,
or new driver will help.
What is the resolution on which you play CLOD?. So we know what we are talking about.
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