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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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There no enough space for all. Last edited by Buchon; 03-03-2012 at 10:15 AM. |
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#3
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Stock 470. Mine is TF2, overclocked to 800Mhz on the core, which is faster than stock 580.
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Im not rich to afford 7970.....my salary is above average here and is 1380 buckss....thers loan for apartment, kids etc.... Last edited by Tvrdi; 03-03-2012 at 10:37 AM. |
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#4
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Tvirdi nice motherboard
I have 2 kids too but now we doesen't eat at all for next month |
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#5
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Ah it is. Love Gigs MOs.
Mhm, dunno, life standrad is here 10 times worse than in your country. Well, I think I will start saving for new GPU....maybe I will be able to buy one of the new kepler nvidias which will arrive in april (on the market) I think.... |
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#6
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I got this card now http://www.mindfactory.de/product_in...--Retail-.html
but iam still not able to run the game all maxed out! no SSAO over london still not more than 20 fps overall still jumping fps over land down low! Even under 20 fps! so a 7970 is no guarantee with this shitty engine! All at 1920*1200!! Rise of flight however maxed out is smooth and a blast. driver version 12.3 I got 8 gb corsair ram and 1055T AMD 6 Core cpu! It seems CLOD does not like AMD at all! Last edited by Steuben; 03-03-2012 at 11:25 AM. |
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#7
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Weird, what are your other specs and have you deleted ubisoft intro?
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#8
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This engine was not developed for resolutions higher than 1920x1080. Let's hope a patch can help or we have to wait till 2013-2015 videocards for extreme (higher than fullHD) res. Nothing comes for free. Resolution neither.
Clouds, weather and landscape improvements in BoM will put new hardware to its knees again on extreme resolutions. The devs optimise for mainstream resolution only because further optimisation for extreme resolutions is too costly in terms of resources used and image quality hit. Solution is to use mainstream resolution or buy a new top video card every 6 - 12 months if you are rich. Sims are more demanding than any shooters due to high visibility distances and modelling detail. Last edited by Ataros; 03-03-2012 at 01:52 PM. |
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#9
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That is part of it, COD is not optimized for multi core CPU’s very well and it is still a very CPU dependent game. My card is only working at 30% but one of my CPU cores is working at 85% to 90% (the others are going at 20% to 30%). Over clocking gave me solid gains and I plan to push my CPU as close to 4Ghz as I can, but unless the developers are able to make COD take more advantage of other cores I think the Intel guys are going to have a better time with their higher memory read/write times and higher CPU speeds.
I have everything set to high with the exception of Trees (low for online play) and buildings which are on unlimited, However I have grass off (causes serious stutters) and Shadows off. This gives me solid mid 40’s FPS over towns and low 80’s most everywhere else. Shadows was what pulled my frames down, with shadows on and the same game setting I would get mid 20’s over towns and it would drop to high teens with other aircraft and flack. I am hoping with the optimization they are able to rectify some of these issues. JD AKA_MattE
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ASUS Crosshair IV Formula AMD Phenom II X6 1090T BE @ 3.4ghz ZALMAN 120mm CPU Cooler Intel X25-M 160GB SSD Mushkin Enhanced Redline 8GB MSI R7970 OC ATI Catalyst 12.3 KINGWIN Mach 1 1000W COOLER MASTER HAF 932 MajorBoris "Question: Do you forum more than you fly?" raaaid "i love it here makes me look normal" Last edited by Jugdriver; 03-03-2012 at 05:05 PM. |
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