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CoD Multiplayer Everything about multiplayer in IL-2 CoD

View Poll Results: Which method
Method 1 - Scripted 8 66.67%
Method 2 - C in C 3 25.00%
Neutral - I do not want to vote, just see the results 0 0%
Alternative - which I shall list briefly below 1 8.33%
Voters: 12. You may not vote on this poll

 
 
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Old 03-01-2012, 10:17 PM
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Osprey Osprey is offline
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The Air Combat Group are in for this! Been waiting a while I'm excited already! We should be able to put No.501, No.64 and No.401 into the air, around 20 pilots.

Like Wolverine I would like to see historical missions, as accurate as possible to real events starting chronologically. For example by having a large bomber force of AI head to a target with the LW briefed on the target and the escort job they have to do. The LW would be given rendezvous positions and the target but no details on the populated RAF bases. The RAF given no information, just ordered to be on standby. The bombers can set off triggers which post HUD messages to particular RAF crews to get to readiness, then scramble, and are given a position of interception as the RDF ground controller would. The fight happens when it happens. As long as the patch is out we should be able to support large numbers. Bombers can be supported by AI fighters in order to balance numbers.

I'm not fussed about stats personally though some chaps may be, perhaps success can be judged on % of target destroyed - then the mission can be added up RAF 1, LW - 0 (or whatever points mechanism) and this can be tallied through the campaign. I would like to see a refuel/rearm mechanism in place for undamaged aircraft if at all possible.

Although the 2nd option is fine in principle, in practice it won't work because mapmaking, and in particular TESTING it, is a serious pile of work.


PS, I just noticed that Krupi has quoted me for his sig lol A fine compliment bud!

Last edited by Osprey; 03-01-2012 at 10:34 PM.
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