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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Type of Improvement:
Visible pilot in cockpit view. Explanation of Proposal A switchable pilot figure in the pilot's seatt of fighters and bombers that is visible in the 'in cockpit' view. Benefits: Chiefly for making movies, this feature would enhance the ability of movie makers to produce believable film using CloD. As it is pilots have to be inserted using third party software. Last edited by KG26_Alpha; 03-01-2012 at 10:32 PM. |
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#2
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Type of improvement:
game executable(rename) Explanation of proposals: Launcher.exe is too generic, Nvidia game profiles conflict because several other games also use launcher.exe . Rename the game to something like IL2COD.exe to remove the conflict with other titles that use launcher.exe as an executable. Benefits: Prevent profile conflicts / undesired game profile driver settings Last edited by KG26_Alpha; 03-01-2012 at 10:33 PM. |
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#3
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Type of improvement:
More realistic/dynamic engine temperature model Explanation of proposals: For full realism I'd also like to see the following factors affect engine operating temperature please: altitude (colder air at altitude = cooler) airspeed (more air through radiator = cooler) radiator obstructions (like lowered landing gear leg on spit) mixture (richer mixture = cooler) boost (lower boost = cooler) rpm (lower rpm = cooler) WE HAVE THIS ONE Also radiator flap setting should affect speed and yaw. In addition, the early marks of Spitfire had a single radiator that was partially obscured by a landing gear leg. This made in necessary to takeoff reasonably quickly and avoid lengthy taxying. It would be nice to feel the same urgency to avoid overheating on the ground as the real pilots did in the battle. Currently, I can run at high throttle on the ground for long periods without any overheating problems. Some interesting notes from Spit II manual: The coolant temperature is controlled by a thermostatic control (automatic) and a radiator flap which regulates the flow of air through the radiator, but which cannot be fully closed. The position of the radiator flap affects the lateral trim of the aircraft (the radiator being under the starboard wing) and can usually be kept in the closed position during cruising flight. ACTIONS AFTER TAKE-OFF Close the radiator shutter (unless a high power climb is done, when the lever should be a little forward). Benefits: Greater need to watch gauges and manage engine. Improved immersion - you feel you have a real engine up front. User experiences the same problems that pilots of the day had to face. Increased tension before takeoff. Thank you devs |
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#4
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Type of improvement:
User interface Explanation of proposals: Changeable player name in-game. As in, have an in-game menu to change player name so that you don't have to change Steam name to have the desired name in CloD. Benefits: Many Steam users play in first-person-shooter clans as well as in flight sim squads, or so I would guess. Have one squad mate that qualifies for this. So if I use Steam name "Clan_MyName" or just "MyName", I could still use "Squad_MyName" in CloD.
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 03-08-2012 at 11:40 AM. |
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#5
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Questions...
1) Will i be able to join a Sqd and enter a pilots name? 2) Will there be a dynamic single player campagin? 3) Has the AI been improved upon for BOM? 4) Will BOM have new radio commands? 5) Has BOM been programed to handle the new types of FSAA? 6) Has the DM been worked on? 7) Is the ground handling better than CLOD? 8 ) The FMs i bet will be much more accurate than CLOD, can you tell me how? 9) Will BOM ship with the server docs and SDKs so the community can get to work creating new and exciting content for BOM straight way?
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Furbs, Tree and Falstaff...The COD killers...
Last edited by KG26_Alpha; 03-08-2012 at 08:35 PM. |
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#6
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Type of improvement: Separate Ground and Air kills and Deaths
Explanation: Ground kill stats should be available separately and it would be good if ground-attack deaths could be recorded separately from air-combat deaths to get separate K/Ds but I'm not sure how that would be done - perhaps "last target damaged" identification would classify the Death, perhaps for Ground Targets there might be a time window like 'death occurring within 10 minutes of last ground-target damaged'. The kills would come from the object type. Benefit: More relevant Stats. Not much point in having them if they aren't relevant.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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Type of modification: User Interface
Modification: Change color in the map for the active ariports. When in map about to enter in the game choosing an airport to take off would be better to change the active airports with the colour of the faction because the great amount of airports needs that the usable airports have a colour with much more contrast respect to the not usable ones. |
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