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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #1  
Old 04-05-2008, 08:21 PM
MisterBarca MisterBarca is offline
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I think the game is absolutely amazing, and honestly the most enjoyable turn-based strategy game I've played at least since Age of Wonders: Shadow Magic. Too bad that the game's lack of marketing (perhaps due to budgetary constraints?) has prevented it from becoming a big hit at least in the U.S. Nonetheless, there are shortcomings, and I plan on discussing some of them, after I am done with all 3 campaigns.

And yes, I want to see the expansion in the U.S. market very soon!
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Old 04-07-2008, 01:56 PM
Franbo Franbo is offline
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Default Great game!

Only reached the fourth mission of the human campaign so far (experiencing a technical crash issue from time to time, which hopefully will be resolved soon) and initial impression is that the game is very good indeed (I can post some detailed thoughts once I have played more).

My one caveat (which is a personal preference rather than a significant problem with the game) is that I don't like the turn-based scoring approach (i.e. gold/silver/bronze based on number of turns).

I have done all the missions with a gold rating so far, but I get the feeling that this may lead to the missions being more rushed than I would ideally like.

I tend to prefer being able to explore all of the maps (visiting all side towns/fortresses) etc. and I get the suspicion that as the capaign progresses this will get less and less likely.

Personally I would like the gold/silver/bronze to be based on something other than just speed (perhaps you could base it on unit losses v. unit kills ratio or something measuring how well you use/shepheard your army?).

That said; Top Game!
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Old 04-08-2008, 09:34 PM
Devean Devean is offline
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Quote:
Originally Posted by Franbo View Post
Personally I would like the gold/silver/bronze to be based on something other than just speed (perhaps you could base it on unit losses v. unit kills ratio or something measuring how well you use/shepheard your army?).
This is a very interesting idea. I like that. Instead of turn caps (apart from some special missions, like capture the town, before the enemy casts some powerful spell, or catch them, before they escape) one could give the enemy reinforcements arriving on turn X. Like in Waterloo
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