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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() Why cant my tank just spawn at the frontline, 3 min away from the battle? Quote:
Tankers have the same motivation like fps players or flyboys. Action and humiliating other players. Quote:
What if there are only 3 competitors because it's an unprofitable market? If I remember correctly luthier said something about $8M they already invested, if that's correct it's more like 9 by now. How many copies have they sold? Another option could be to take $200 for a copy, won't sell for this price though. And the market for a decent WW2 CA simulation is huge. Last edited by swiss; 02-25-2012 at 04:07 PM. |
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#2
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Hi Swiss, not trying to aggravate you, just my POV. Hope my reply doesn't offend you.
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On the other hand, someone mentioned having arcade game play for tanks whilst planes have full flight realism... Not my cup of tea. Sorry, it is either arcade on both levels or full sim, not a mix. Why would I bother with full sim if the opposing player will have an unfair advantage? Quote:
All said and done, why include the flight sim portion then at all into the game if we're talking market percentages? Seems to me the flight sim aspect places the greatest constraints on requirements on the engine in the form of map size, field of view, flight models etc which is not so relevant for producing a tank/vehicle simulator/fps. Can MG compete with WoTs vehicles gameplay ? The scenario in my origal post says no. Would it make any difference to a player in a tank if he is being bombed by a AI or human player? Minimal. Would his game play experience be affected by the flight sim requirements? Hugely? I'd say yes. Does this sound like a reason to attract mass market clients in their thousands? I'm thinking no... |
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#3
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I'm praying too, lol. Quote:
Last edited by swiss; 02-25-2012 at 05:35 PM. |
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