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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Frankly I don't see the issues here with the ground element. It will bring in more players, and they won't be FPS speed freak kiddie types. Those gamers have had zero time fighting aircraft with real flight models, much less without shoulder fired 100% accurate guided weapons. The first time they raise their machine gun/Bofors/etc... and get torn to shreds by aircraft fire will be a real eye opener.
That's all I'll say about it. What a lot of you seem to have missed in viewing the video is the fluid "gameplay" vis-a-vis frame rates. Large explosions, fires and smoke everywhere, explosions in zoomed in "gunsight" views and it appeared to run really smoothly. This alone is big news as far as I can see. (ouch, sorry about the bad pun).
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#2
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I am the only one tank simmer that is not excited by theses videos?
Until trees can have collision i can see tanks driving trough entire forests... I can remove or add buildings and/or forest in the CLODO settings (almost cheat). You want tank game, Fix this. No infantry or infantry positions to shoot at/cover? Yes the multiplayer aspect and graphical are great, but right now, i'm not interested. Correct me if some statements are wrong. |
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#3
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#4
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great, now tanks. i believe more pressing matters lie within the AC but what the heck.
anyway i think this is kind of a side feature, in order to enhance the possibility of air-to-ground attacks on front line type engagements. that, on a scenario like the upcoming BOM, may be very interesting, like having missions where you have to destroy certain amount of armor before they reach some urban defensive perimeter (like Moscow), maybe capturing some defense airfields on the way and limiting defenders' AC readiness. of course the attacking AC would try to clear the skies over the advancing ground force. this could be very interesting, if it works.. let's just hope they don't overmodel Panzer IV and undermodel T-34... Last edited by Jatta Raso; 02-24-2012 at 05:00 PM. |
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#5
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At least the threads pointing out, that the seatcovers of the german haltrack, are not the correct shade of saurkraut-brown will be entertaining.
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#6
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it should feature a glow like this ![]() or like this (please don't mind the shakiness) ![]() even on the 109 ![]() and of course, nothing like the real thing instead we have this ![]() anyway, back to OT... Last edited by Jatta Raso; 02-24-2012 at 06:19 PM. |
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#7
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I see a big problem here if the final goal of this new feature is to bring tank people to the game to made more cash:
For this goal they need arcade tank players want to come to CoD. But if they go for the arcade game as it looks, then they need to offer more than competitors arcade tank games... I only can think about World of Tanks right now. And I really can´t see how this can compete with WoT for the arcade player. Landscape is more suitable for arcade players in WoT than CoD, because size, close up graphics being a lot better, and landscape offering a lot of arcadish planned environment to hide and so on, which are not in CoD. In WoT you have a complete upgradable tank system very suitable to arcade players. WoT tanks 3D models are far superior than CoD ones ( even superior than exterior CoD air crafts ). And I cant´t think about an arcade player that want to ride a tank 20 Km ( 100km anyone? ) to the battle and then being killed by an airplane with no place to hide and no way to defense. Not to mention WoT is free. So I can´t see a lot of arcade tank players buying CoD for the tanks as they already have their bed very well done. And not a lot of people who likes aircraft sims are going to buy CoD, or SoW, or BoM or whatever for the arcade tank game play. So if they go for the arcade market... I´m not sure they are going to succeed in generating a lot more cash without mayor changes to the game play and close up graphics. But truly tank sim is a niche which is not properly filled today at the level CoD does for air crafts. It´s true there is not a big market there for this, but at least they would be offering something that WoT does not in a better way and WoT people would like to try it. Problem here is the resources that an approach like this would need, for all tank interiors and exterior updated models, and so on... So I think one way would be to build the tools and let all drivable tank vehicles to be build for third party with SDK with a MG control about quality. Just my thought. Anyway as they say that they have not very clear how to implement all this new feature in game I suggest we start to offer and discussing ideas for them about how they could do it from market, game play and available resources realistically point of view. Something useful could come from that... if we avoid the "I want to cross all te country by foot, kill the guards and steal the enemy plane to get home again... " We can open a new threat for this.
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Win 7 64 Quad core 4Gb ram GTX 560 |
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#8
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WoT will get old fast.. except for the pure Quake types.. but for the rest it will get old fast Note WoT does not even have internals (cockpits).. It is all done from externals.. And don't forget the RO guys! The only reason I got RO and RO2 was for tanks.. And from the videos thus far CoD's tanks are as realistic as RO and RO2 tanks.. And don't forget the WWII Online guys.. Same as RO and RO2, CoD looks to be on par wrt realism. So there are alot of other games CoD could pull memebers away from.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#9
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Win 7 64 Quad core 4Gb ram GTX 560 |
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#10
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Well I guess we will have to agree to disagree.. But there is still RO, RO2, WWIIOnline that CoD with tanks could attract imho.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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