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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 02:43 PM
carguy_ carguy_ is offline
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Thank you for the update. Looks like the beta patch will soon be ready. The video you posted is impressive. I am very pleased to see that tank battles now take place at bigger distances, because in IL2 it was often 50m. The Tigers will PWN everything in our online wars. And I might jump into one sometimes also! It looks like a lot of fun. Though I wonder when will ppl start going up the buildings to get to higher ground lol

Bottom line is, recon boys and mudmoving guys have something special to look forward to.

Last edited by carguy_; 02-24-2012 at 04:11 PM.
  #2  
Old 02-24-2012, 02:49 PM
trumps trumps is offline
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well i like it a lot, looks like a whole lot of fun! sounds like the patch is progreeing well, any info regarding the FM work that has been done, the CTD bugs, trees being a solid object, and lastly the radio coms functionality?
As i said before i am really looking forward to the chance to play as part of the ground forces, but do trust that none of this is taking away from the work required on the core sim.

thanks for the steady flow of updates guys!
Craig
  #3  
Old 02-24-2012, 02:43 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Kwiatek View Post
Could you tell if in coming patch will be also FM/DM improvements or it would be leave for another patch? And what with collision with trees?
I don't have the latest information from the Ilya on these issues, sorry.

Quote:
Originally Posted by zapatista View Post
what type of control over these vehicles will there be ? single vehicle, groupd of vehicles in one unit with AI commands, or is it all under scripted AI control with a single player vehicle we can hop into ?

will we be able to control single artillery pieces and batteries of artillery as a unit to ?
We still have not decided

Quote:
Originally Posted by Meusli View Post
Do we have an ETA of the patch Blacksix?
I can not understand what the "ETA"?

Quote:
Originally Posted by Damixu View Post
Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit?
Infantry - this is a very heavy load on the engine and FPS, it's a big question.
  #4  
Old 02-24-2012, 02:44 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by BlackSix View Post
I can not understand what the "ETA"?
Estimated time of arrival, B6
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  #5  
Old 02-24-2012, 02:58 PM
BlackSix BlackSix is offline
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Quote:
Originally Posted by III/JG53_Don View Post
But I want to point it out one more time: What about tree collision?? We really need this feature
This problem will be solved in the future, I do not know the specific dates.

Quote:
Originally Posted by slm View Post
2 questions:

-does scoring work differently for tanks etc?

-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL
1) we have not thought about it
2) out of the car - not sure
most likely it will be done in the same way as the transition from the plane to the plane

Quote:
Originally Posted by 6S.Manu View Post
Estimated time of arrival, B6
Thank you)
It all depends on the programmers, perhaps in the next few days.
Ilya still does not say anything to me about it...
  #6  
Old 02-24-2012, 02:14 PM
Meusli Meusli is offline
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Quote:
Originally Posted by mazex View Post
The latest indications point more to one week than two... And thats the first time that happens

/mazex
I so hope so.
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  #7  
Old 02-24-2012, 02:18 PM
Sutts Sutts is offline
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Very impressive stuff guys, I like it a lot

Sound effects are gettimg better each time I hear them.

Explosion effects are brilliant - if we can keep the FPS up that is.

Great news about the FPS increases - that will reduce the grumbling considerably I think, especially if the dreaded CTD issue is fixed.

Also very pleased to hear that vehicles will no longer die instantly. This is a first in a flight sim I think. Can't wait to see vehicles swerve off the road on fire when I attack. Thanks for listening on that point.

If, in addition to this, you can iron out the remaining issues with the flying side and provide (or at least give the community the tools to) model the environment and missing objects such as ships and create a dynamic campaign which keeps track of object damage / engine wear etc. then you'll have a real winner on your hands.

Keep up the good work guys, the future looks bright. Really looking forward to the patch.
  #8  
Old 02-24-2012, 02:31 PM
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zakkandrachoff zakkandrachoff is offline
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mmmmmm, i dont see so much simulation in this "ground vehicle control", if you are doing "all simulator", not only flight simulator, first, need, in anti air artilley, a full cliqueable control, change settings of the cannon, ful view, etc..., not only a sight and fire: is ARCADE, not simulation-

and for the tank... and for the tank..., nice external graphics, but only i said nice graphics and effect, allways looking since a plane, like a stuka o 110 for attack in a close pass, nothing more(no t since land): this not have nothing of SIM, only ARC... need to have the full interior of the tank, change setting, clickeable commands, change class of bullets, calibrate the sight, different class of problems in the tanks, give order to you crew, like a bomber. you can not only play the commands of the tank and shoot. that is very very first arcade. not sim.

why i am the only NOT zombie here?!

really don't get it! maybe the real SIM gamer people go away to another sim: rise of flight, dcs, and i am late, standing here, alone, with arcade players, that vote positive this implementing "" new stuff""... omg


nice week
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  #9  
Old 02-24-2012, 02:45 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Thanks BS!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 02-24-2012, 02:57 PM
JG27_PapaFly JG27_PapaFly is offline
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Pardon me but am i the only one who goes....WTF?

Adding a half-baked vehicle sim to this WIP aircraft sim doesn't make it any better for me. Would be OK if i knew there are enough resources on the development side to pull it through, but for the last couple of years it looked like development of this game was chronically short of manpower.

What can we expect in the end, an arcade game that has a little bit of everything in it, so that everybody can buy it, play for a month and trash it?
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