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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-22-2012, 07:19 AM
machoo
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While overall i'm pretty dissapointed with what we have I do agree that if the fundamental bugs get ironed out ( ai being the most lacking ) things will improve alot. Once/If the SDK comes out things will move along rapidly.

Last edited by machoo; 02-22-2012 at 08:01 AM.
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  #2  
Old 02-21-2012, 12:28 PM
Dano Dano is offline
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I'd rather have had what we've had for a year than still be waiting.
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  #3  
Old 02-21-2012, 04:18 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by Dano View Post
I'd rather have had what we've had for a year than still be waiting.
True Story!

+1
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  #4  
Old 02-21-2012, 04:23 PM
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zapatista zapatista is offline
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Originally Posted by Dano View Post
I'd rather have had what we've had for a year than still be waiting.
or worse, have nothing in the end because the whole project could have folded. whatever problems the buggy and unfinished initial release caused, it willl be worth the wait in the end, i just cant afford a new pc at the moment just to make that buggy version work well enough to enjoy it like i did the previous 10 yrs of il2 (in particular am missing the long coop sessions)

the fact that luthier within a few months, as an "aside project" while 2 other main aspects are dealt with (complete overhaul of the gfx engine, and work on the Moscow scenery), can add in control of some ground vehicles and artillery, shows the depth of the coding and design that was worked on in the previous years under oleg's vision for the future

now we "just need" the dynamic campaign, working coops, ground AI vehicle traffic and accurate supply lines provisioning troops and airfields etc, dynamic weather,.... ahh and can i have a 1e person controlled torpedo boat please so i can go and sink some big ships with please

its all there under the hood, as long as luthiers small crew peddles hard enough on their little bikes to lead us to the promised land !
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Last edited by zapatista; 02-21-2012 at 04:27 PM.
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  #5  
Old 02-21-2012, 06:48 PM
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addman addman is offline
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Originally Posted by Tree_UK View Post
Thank you, being right twice a day works for me. Genuinely I am sorry you got it all wrong during development I would of been much happier had the game been what you said it would be, your belief and trust in Oleg is to be commended if nothing else. And I would bet he remembers you fondly as well for all the times you defended him.
I have to say, I was maybe one of the most optimistic people around here before the launch. Not so much because of any promises from the devs but more because of the anticipation of a next-gen Il-2 sim which turned out to be both a next-gen sim but also a last-gen (in some cases even "laster-gen" ) sim. Guess I should have known better, guess I was relying too much on the devs track record, guess my expectations were too high, shame on me I guess. Oh well, things are looking up and my expectations for the sequel are considerably lower so I won't be disappointed again.
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  #6  
Old 02-21-2012, 06:50 PM
Insuber Insuber is offline
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If I had get a cent for every time I checked in here to look for news since October 2007, I would be rich by millions. Thank you devs for this enriching thought.

Cheers,
ins
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  #7  
Old 02-21-2012, 07:19 PM
Blackdog_kt Blackdog_kt is offline
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Negative observations about the sim are acceptable as long as they are:

a) documented
b) well-spoken/polite
c) useful (eg, bug reports/how to reproduce bugs/workarounds, etc).

Running around repeating "i was right" doesn't qualify, especially if it means repeating the same things on every thread, no matter how related or not, and sh*tting over everyone's parade in the process, with no concern for what other users might want to discuss in a thread they took the time to start. You are not superior to them, they have just as much right to voice their opinions here. This forum's purpose is not so a handful of people on both sides can argue for the sake of arguing and drown out the majority and i'll be damned if i stand by and tolerate it.

I don't know how else to say it. Tree, if you want to gloat about the accuracy of your predictions start your own thread in the pilot's lounge. Everyone who feels compelled to answer to him should do it in that thread. You shall not dominate the forums to the expense of the majority here.

I'm seriously fed up with the total disregard some of you display for your fellow forum members and the hindrance you pose to them using the forum and because of this, PMs to the tune of "i'm sorry, i take it back" are not accepted anymore because they've been proven unreliable and insincere one time too many.

Offending parties, you have a day to edit the relevant posts yourselves before i delete them and talk to the other mods about instituting a new infraction type: repeatedly preventing other users from using the forum by pulling everything off-topic.
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  #8  
Old 02-21-2012, 08:06 PM
6S.Manu 6S.Manu is offline
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Originally Posted by Insuber View Post
If I had get a cent for every time I checked in here to look for news since October 2007, I would be rich by millions. Thank you devs for this enriching thought.

Cheers,
ins


Poor Insu...
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  #9  
Old 02-22-2012, 06:42 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by Tree_UK View Post
Thank you, being right twice a day works for me.
if you equate yourself to a broken inanimate object, sure


Quote:
Originally Posted by Tree_UK View Post
Genuinely I am sorry you got it all wrong during development I would of been much happier had the game been what you said it would be, your belief and trust in Oleg is to be commended if nothing else. And I would bet he remembers you fondly as well for all the times you defended him.
you'r misrepresenting events and are being misleading

people who believe in oleg's grand vision and supported him over the years with positive feedback, and contributed idea's and technical knowledge, didnt "get it all wrong during development ", just because in the last stage of the project there was a forced early release by the project financiers. SoW/BoB is becoming exactly what the grand vision intended, and as was originally envisaged by the grand master of ww2 sim makers. with integrated battle field scenario (vehicle, AA guns, and even some limited ship control), the ability for extensive AI routines with control over ground vehicles and supply lines, dynamic 24/7 campaign engine, improved flight models and aircraft detail, dynamic weather, and even eventually articulated skeletal human animations.

from what the rest of us already know, most of these advanced elements are already present in a near completed state (and some are already being added now, like flak and vehicle control), since oleg developed the project in a modular form (with each area being worked on independently over the years) you can expect more goodies to be added soon (note; it is my hope developers will now focus on game play factors as their next step, or we simply end up with another era of air quake like many online servers in the old il2 days).

what did happen, and you are deliberately misrepresenting, is that when they put these complex elements together in 2010 with the new grafix engine (while on track for their intended release date provided by oleg in late 2009), the grafix engine itself couldnt cope (or had major coding efficiency problems). given the complexity of gfx engines in 2010 era compared to the yr 1999, no quick solution could be found and a complete rewrite was impossible in that short time space. they tried 2 or 3 revamps of the gfx engine that year which were largely unsuccessful , then as pressure for the release date mounted and they were given an immovable release deadline, so they had to cut out major cpu/gpu drain elements (dynamic weather etc), and couldnt optimize the existing gfx engine enough, or had the time to complete the last parts on some elements like AI control etc..

in short, hadnt there been the forced release (with the regretful loss of oleg as visionary developer as a likely direct result), it would have taken them roughly another year to finish it and release the new sim in a playable state, allowing them to rapidly add all the more advanced and complex features (envisaged, developed and incorporated from the start) as the series evolved.

but dont let accurate factual information get in the way of the perpetual negative slant you deliberately put on all things oleg or SoW-BoB, its just that for anybody familiar with events as they occurred during development, the truth is rather different
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 02-22-2012 at 06:54 AM.
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  #10  
Old 02-22-2012, 09:33 AM
Sutts Sutts is offline
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Quote:
Originally Posted by zapatista View Post
if you equate yourself to a broken inanimate object, sure




you'r misrepresenting events and are being misleading

people who believe in oleg's grand vision and supported him over the years with positive feedback, and contributed idea's and technical knowledge, didnt "get it all wrong during development ", just because in the last stage of the project there was a forced early release by the project financiers. SoW/BoB is becoming exactly what the grand vision intended, and as was originally envisaged by the grand master of ww2 sim makers. with integrated battle field scenario (vehicle, AA guns, and even some limited ship control), the ability for extensive AI routines with control over ground vehicles and supply lines, dynamic 24/7 campaign engine, improved flight models and aircraft detail, dynamic weather, and even eventually articulated skeletal human animations.

from what the rest of us already know, most of these advanced elements are already present in a near completed state (and some are already being added now, like flak and vehicle control), since oleg developed the project in a modular form (with each area being worked on independently over the years) you can expect more goodies to be added soon (note; it is my hope developers will now focus on game play factors as their next step, or we simply end up with another era of air quake like many online servers in the old il2 days).

what did happen, and you are deliberately misrepresenting, is that when they put these complex elements together in 2010 with the new grafix engine (while on track for their intended release date provided by oleg in late 2009), the grafix engine itself couldnt cope (or had major coding efficiency problems). given the complexity of gfx engines in 2010 era compared to the yr 1999, no quick solution could be found and a complete rewrite was impossible in that short time space. they tried 2 or 3 revamps of the gfx engine that year which were largely unsuccessful , then as pressure for the release date mounted and they were given an immovable release deadline, so they had to cut out major cpu/gpu drain elements (dynamic weather etc), and couldnt optimize the existing gfx engine enough, or had the time to complete the last parts on some elements like AI control etc..

in short, hadnt there been the forced release (with the regretful loss of oleg as visionary developer as a likely direct result), it would have taken them roughly another year to finish it and release the new sim in a playable state, allowing them to rapidly add all the more advanced and complex features (envisaged, developed and incorporated from the start) as the series evolved.

but dont let accurate factual information get in the way of the perpetual negative slant you deliberately put on all things oleg or SoW-BoB, its just that for anybody familiar with events as they occurred during development, the truth is rather different

Well put zapatista, I'm with you on that.
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