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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-19-2012, 05:03 PM
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klem klem is offline
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I think most of that is already possible with the FMB and scripting.

SEOW (attrition etc). I believe scripting can do this but I'm not certain.

Racing. Well, we have radar towers, airfield tower and Barrage Balloons to fly around.

Capture the Flag. You can set circular areas in FMB and detect with scripting when they are entered, put one around a hangar or an airfield.

Trick Flying. Don't know.

King of the Castle. You can spawn a/c at different distances and locations to arrive at different times, if you don't keep on top of them they'll get on top of you. You can also do 'last man standing' on-line.

Accuracy bombing. Don't know if CoD supports a 'target' but you could create one with rings of objects and script their values.
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Old 02-19-2012, 05:16 PM
csThor csThor is offline
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The problem I have with this "attrition" model is that it doesn't take aircraft/pilot reserves or bringing unservicable aircraft back into action into consideration. Or who is actually saying that the player is going to meet the same squadron again? Ain't it possible that it's given a day off to recuperate and repair any damaged aircraft?

Simply put the game needs stability and a better performance before anything else. Then the next big issue for me is a campaign engine, preferable just as in the ancient Red Baron II and not that wannabe-strategy campaign that BoBII has.
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Old 02-19-2012, 05:25 PM
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furbs furbs is offline
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All i want for now is no CTD and COOPs.
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