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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-20-2012, 12:00 AM
Meusli Meusli is offline
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An Air Superiority mode.

Make an area in the centre of the map a capture zone, the team with the most aircraft in the zone capture it.

It would encourage more people to meet up in a certain area for dogfighting.
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  #2  
Old 02-20-2012, 04:03 AM
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CWMV CWMV is offline
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Originally Posted by speculum jockey View Post
This right here is why we have a dying genre. Old people who hate others having fun or doing anything other than straight dogfight. Just because those options are available, doesn't mean you have to play them. Just because you dress up in pilot gear and play alone in your mom's basement until your keyboard shorts out from your lonely, lonely tears doesn't mean everyone has to play it that way.



Which is why I started by saying, "assume the game is working perfectly, what else would you want to make it fun for you". Then I expressly mentioned that we don't want whining about patches or aircraft, CONTENT! Not things we want, but things TO DO.

You ended your statement with "Period". Are you on your period? Being a Gynecologist, I know how uncomfortable menstrual cramps can be. Try soaking in a how bath to relieve them.
Ha! Love it!
"Don't agree with me?! Then you suck! take my football go home!!!!"
And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully.

See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon.
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  #3  
Old 02-20-2012, 07:45 AM
trademe900 trademe900 is offline
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What on earth is this?

Like others have said, performance and AI are the most glaringly obvious needs right now.
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  #4  
Old 02-20-2012, 02:50 PM
speculum jockey
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Originally Posted by trademe900 View Post
What on earth is this?

Like others have said, performance and AI are the most glaringly obvious needs right now.
And like I said right at the very start of this thread . . .

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Originally Posted by Speculum Jockey
Those are all great, and I am right there will all of you in saying it would be great to have all of those. . . but what about game content? Let's say that tomorrow there is a patch released that gives everyone +100FPS, 200 aircraft, 50 different tanks, trucks, AA guns, and everything has the perfect flight model and damage, and tracers, and blah, blah, blah. . .

NOW WHAT? You have all that stuff, but is it going to make the game fun for you? Are you happy to just fly around in a circle trying to spot the airplane above you all day? What manner of content or play-modes is going to make you want to put off going to work or delay getting romantic with the wife? What is going to make this fun for you?
I figured that explanation was clear, but obviously it wasn't enough for you and the other people who can't read. Assuming that the game engine is fixed, we have hundreds of planes, and everything works great at +100fps, what CONTENT would make the game more fun.

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Originally Posted by CWMV View Post
Ha! Love it!
"Don't agree with me?! Then you suck! take my football go home!!!!"
And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully.

See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon.
We're talking about CONTENT! Read the OP again, this time actually allow the words to form a coherent thought in your head, then post. Most everyone else in the thread understood what the point of the thread was, but you and the "+++post" crew didn't.

As for 3rd part add-ons. Those are great, but it hinders additional players joining the game community because they then have to start searching the net to find the right mod, then the right mod patch, and if it isn't installed just right then they can't play, and have to start over again. Having additional play modes actually built into the game engine allows them the skip that. I've been to other forums where people have attempted to play IL-2 online using HSFX, or SEOW and have given up due to the bugginess and complexity of getting everything perfect.

You don't like the idea of integrated SEOW in the game, you never intend to try racing, or CTF, that's fine. This isn't the thread for you. Go post in the "lets fly in a circle as low as we can" thread and sperg out about your kill/death ratios. The rest of us are talking about additional content and game modes that we think should have/be included in the game. Not being a dick is as easy as reading the OP, and then not posting here.

How about you wait for Luthier to post another 15,000 poly woodpile and then add your "+1, this will make the game perfect" comment.
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  #5  
Old 02-20-2012, 03:16 PM
yellonet yellonet is offline
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Personally I don't see the need for the developers putting in different "game modes".
Everything needed to create different game ideas should be in the editor, if it isn't already I hope we get the tools that are needed eventually.

For instance, a racing scenario could be created with making it so every player becomes his own "team/nation", setting up a few gates with area triggers inside and then making it so the triggers must be activated in the order of the race route (number of activations = number of laps), then set up victory conditions, the first to activate all triggers get x points, nr 2 gets y points and so on.

I've not put much time into the editor so I don't know if this is possible or not.

Setting up different scenarios fairly easily should be the goal of a good editor as that expands the game immensely.
All the good MP maps I've played in IL-2 had good clear goals of what to protect and what to attack and it was clear where to fly and what to do. IMO clear objectives makes team play a lot more likely and immersion is also heightened.
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  #6  
Old 03-05-2012, 10:13 PM
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sorak sorak is offline
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Quote:
Originally Posted by speculum jockey View Post
And like I said right at the very start of this thread . . .



I figured that explanation was clear, but obviously it wasn't enough for you and the other people who can't read. Assuming that the game engine is fixed, we have hundreds of planes, and everything works great at +100fps, what CONTENT would make the game more fun.



We're talking about CONTENT! Read the OP again, this time actually allow the words to form a coherent thought in your head, then post. Most everyone else in the thread understood what the point of the thread was, but you and the "+++post" crew didn't.

As for 3rd part add-ons. Those are great, but it hinders additional players joining the game community because they then have to start searching the net to find the right mod, then the right mod patch, and if it isn't installed just right then they can't play, and have to start over again. Having additional play modes actually built into the game engine allows them the skip that. I've been to other forums where people have attempted to play IL-2 online using HSFX, or SEOW and have given up due to the bugginess and complexity of getting everything perfect.

You don't like the idea of integrated SEOW in the game, you never intend to try racing, or CTF, that's fine. This isn't the thread for you. Go post in the "lets fly in a circle as low as we can" thread and sperg out about your kill/death ratios. The rest of us are talking about additional content and game modes that we think should have/be included in the game. Not being a dick is as easy as reading the OP, and then not posting here.

How about you wait for Luthier to post another 15,000 poly woodpile and then add your "+1, this will make the game perfect" comment.

hahaha
puff puff
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