![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
An Air Superiority mode.
Make an area in the centre of the map a capture zone, the team with the most aircraft in the zone capture it. It would encourage more people to meet up in a certain area for dogfighting.
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
|
#2
|
||||
|
||||
|
Quote:
"Don't agree with me?! Then you suck! take my football go home!!!!" And since you've been so jolly Ill just say what I thought to begin with-your ideas are just terrible. God awful truthfully. See there's already a flight sim that has a long illustrious history, with a huge following-its called IL2, and it didn't have any of that. It didnt need any of that. What it had was a working base that third party fellows improved upon. |
|
#3
|
|||
|
|||
|
What on earth is this?
Like others have said, performance and AI are the most glaringly obvious needs right now. |
|
#4
|
|||
|
|||
|
Quote:
Quote:
Quote:
As for 3rd part add-ons. Those are great, but it hinders additional players joining the game community because they then have to start searching the net to find the right mod, then the right mod patch, and if it isn't installed just right then they can't play, and have to start over again. Having additional play modes actually built into the game engine allows them the skip that. I've been to other forums where people have attempted to play IL-2 online using HSFX, or SEOW and have given up due to the bugginess and complexity of getting everything perfect. You don't like the idea of integrated SEOW in the game, you never intend to try racing, or CTF, that's fine. This isn't the thread for you. Go post in the "lets fly in a circle as low as we can" thread and sperg out about your kill/death ratios. The rest of us are talking about additional content and game modes that we think should have/be included in the game. Not being a dick is as easy as reading the OP, and then not posting here. How about you wait for Luthier to post another 15,000 poly woodpile and then add your "+1, this will make the game perfect" comment. |
|
#5
|
|||
|
|||
|
Personally I don't see the need for the developers putting in different "game modes".
Everything needed to create different game ideas should be in the editor, if it isn't already I hope we get the tools that are needed eventually. For instance, a racing scenario could be created with making it so every player becomes his own "team/nation", setting up a few gates with area triggers inside and then making it so the triggers must be activated in the order of the race route (number of activations = number of laps), then set up victory conditions, the first to activate all triggers get x points, nr 2 gets y points and so on. I've not put much time into the editor so I don't know if this is possible or not. Setting up different scenarios fairly easily should be the goal of a good editor as that expands the game immensely. All the good MP maps I've played in IL-2 had good clear goals of what to protect and what to attack and it was clear where to fly and what to do. IMO clear objectives makes team play a lot more likely and immersion is also heightened. |
|
#6
|
||||
|
||||
|
Quote:
hahaha puff puff |
![]() |
| Thread Tools | |
| Display Modes | |
|
|