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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Could someone please post up an idiots guide to what the HOST has to do, then what the CLIENT has to do to use this mod please.
We are new to COD and as the host I am unsure if you need to start a server or a lobby from the MP screen. If you are the client do you have to DIRECT connect or should you see the server/lobby? The user guide unfortunately isn't idiot proof and i must be an idiot So a step by step guide would be great. Cheers |
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#2
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This is more a general question and not "mod" related, however this is what worked for me: The host opens a lobby and waits till a couple of player entered the lobby. Then the host starts the server and loads the mission. The clients obviously can enter the lobby or use direct connect if they know the ip address of the server.
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#3
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Quote:
I don't actually understand the correct sequence to start a CO-OP game. WHEN do the CLIENTS join (at what stage) etc. |
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#4
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Clients can join as soon as the server is running. After the host has chosen a mission ("Select Mission") the clients and the host can use "Select Aircraft" to choose one.
After all players have chosen an aircraft the host calls "Start Mission". |
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#5
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having similar problem, can start server players can join but cant select aircraft.
any ideas what im doing wrong |
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#6
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I will look at the issue in the next days and release a new version soon. It's almost ready, basically needs some more testing.
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#7
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41Sqn_Banks,
Thanks for your continued work with this lobby. I can confirm that an occasional mission will not allow clients to join. However, most of the missions I've built (with the lobby in mind) have worked just fine. So, at least in my case, it seems to just be something in the mission that interacts with the lobby.... I have no idea what, since there were nothing really different in how I built the missions. Most worked, one or two did not. Again, thanks for your hard work. Best wishes. |
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