Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-18-2012, 12:13 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Ataros View Post
Speaking of extra ships for CloD I think ships were done by a different modeller who either left or was working on free-lance basis as special knowledge is needed to model a ship correctly. The reason mentioned by luthier could be said just for the sake of 'fine words' imo. On the other hand his 1С bosses are reading the forums and they could be mad at him because he insisted on developing the 1st ship (German mine-layer) which a few prolific whiners did not accepted on the forums.
whats wrong with the german mine layer ? seems pretty important to me, but err, it needs to be able to lay mines and not just sail up and down and be a pretty target for airplanes !

we need more ships, big ones in particular, destroyers, some battleships etc, but we dont need less the german mine layer is a good element to have in the game, but make it functional at least, and they need to allow us to instruct it to lay mines in specific area's
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
  #2  
Old 02-18-2012, 03:45 AM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Quote:
Originally Posted by zapatista View Post
whats wrong with the german mine layer ? seems pretty important to me, but err, it needs to be able to lay mines and not just sail up and down and be a pretty target for airplanes !

we need more ships, big ones in particular, destroyers, some battleships etc, but we dont need less the german mine layer is a good element to have in the game, but make it functional at least, and they need to allow us to instruct it to lay mines in specific area's
Last time I checked it could lay mines just fine.
  #3  
Old 02-18-2012, 04:54 AM
Fredfetish Fredfetish is offline
Approved Member
 
Join Date: Apr 2011
Posts: 63
Thumbs up

Great news, seems like a major patch is to be expected, hopefully by next Friday and available on Steam.

I think the ground playable vehicles for the moment should be considered as just an additional feature of another additional feature (having nice targets). If I read B6's post correctly, we can expect whole range of flight particular problems to be solved. I think he didn't (and I hope) put enough emphasis on this in his post. I think the new shiny bits (ground playable vehicles) got the most attention since its something new and "exciting", which as a result distracted many people from the relevance of the upcoming (hopefully) patch.

Also, might I suggest to rather release the patch as soon as the decal issues have been resolved and not wait till all the issues with ground drivable problems or flight models have been sorted? It has been a rather long wait between patches...
  #4  
Old 02-18-2012, 07:02 AM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Great update, stunning!
But...I sadly consider the fact that after 1 year after the release we don't have a dynamic weather engine in CloD ( not even a static one), BoM seems not different.
Cheers
  #5  
Old 02-18-2012, 07:18 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Thanks for the update B6! One step at a time...

Once again, the most important thing is to fix the core engine (something that the BoM update seems to deliver). 3rd parties will add more content to BoB. No need to pressure Ilya and the team for that.
  #6  
Old 02-18-2012, 07:19 AM
Towarisch Towarisch is offline
Approved Member
 
Join Date: Jan 2010
Posts: 62
Default

Thank`s a lot guys for your hard and wonderfull work. The video looks very amazing.

One week can beeing so long. But every Friday is like christmas.


A nice weekend and refreshing time


Towarisch
  #7  
Old 02-18-2012, 07:32 AM
Pluto Pluto is offline
Approved Member
 
Join Date: Oct 2010
Posts: 268
Thumbs up thanks for the update ...

... very impressive ! Maybe you can add some indy cars of the 1940s as
controlable vehicles later on, something like this here:
http://www.carguynation.com/deals/bo...1940sbook.html
then we could do some racing.
  #8  
Old 02-18-2012, 07:50 AM
moilami moilami is offline
Approved Member
 
Join Date: Oct 2010
Posts: 169
Default

Quote:
Originally Posted by Pluto View Post
... very impressive ! Maybe you can add some indy cars of the 1940s as
controlable vehicles later on, something like this here:
http://www.carguynation.com/deals/bo...1940sbook.html
then we could do some racing.
ROFL

I can't imagine my day could had started any better regarding comments.
  #9  
Old 02-18-2012, 09:50 AM
mazex's Avatar
mazex mazex is offline
Approved Member
 
Join Date: Oct 2007
Location: Sweden
Posts: 1,342
Default

Quote:
Originally Posted by Pluto View Post
... very impressive ! Maybe you can add some indy cars of the 1940s as
controlable vehicles later on, something like this here:
http://www.carguynation.com/deals/bo...1940sbook.html
then we could do some racing.
I'm all with you on the basic idea, and that sure is a great looking car, but why on earth would we like to have an american Indycar for our BoB setting when the coolest and best looking racing vehicles ever built where done in Europe in the late 30:ies? The silver arrows by Mercedes and Auto Union (Audi these days)...

http://en.wikipedia.org/wiki/Silver_Arrows

A quote from that wikipedia article:

"By 1937, the supercharged engine of a Mercedes-Benz W125 attained an output of 646 hp (475 kW), a figure not exceeded in Grand Prix Racing until the early 1980s, when turbo-charged engines were common in Formula One. The Silver Arrows of Mercedes and Auto Union cars reached speeds of well over 300 kilometres per hour (186 mph) in 1937, and well over 400 km/h (249 mph) during land speed record runs."

Imagine sitting in a car like this with 600+ hp over 400km/h...



__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas

Last edited by mazex; 02-18-2012 at 09:57 AM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.